[How-To] Playing Customs on Wii
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May 2, 2018 at 12:28 pm #497725
I heard there is a 1000 song limit for RB3 on the wii. Is there any way to go over that limit?
May 2, 2018 at 1:34 pm #497727I heard there is a 1000 song limit for RB3 on the wii. Is there any way to go over that limit?
Yes. Atruejedi outlines how in his packing thread:
How to Enable Cheats / Codes / [search term] on a Modded Wii Using USBLoaderGX:
1. Put your SD card in your computer. In the root of your SD card, create TWO new folders: one named codes (which we won’t actively use) and another named txtcodes
2. In the txtcodes folder, create a new Notepad (.txt) file called SZBE69.txt
3. There are other cheat codes out there, but this example only uses two cheats: one that removes the splash screens and another that raises the song limit to 3000. Paste the following information into the text file and save:
SZBE69
Rock Band 3
Hooktype: GxDraw
Max Songs Limit is 3000
208FBEDC 000003E8
048FBEDC 00000BB8
E0000000 00000000
Fast Startup
20B39ED0 80805847
04B39ED4 00000000
E0000000 00000000
20B39EE0 80805868
04B39EE0 80805847
04B39EE4 00000000
E0000000 00000000
20B39EF0 808058D9
04B39EF0 80805847
04B39EF4 00000000
E0000000 00000000
20B39F00 92FECD00
04B39F04 00000000
E0000000 00000000
4. Load USBLoaderGX and select Rock Band 3. Press Settings.
5. Select Game Load. Scroll down to Ocarina and select On. Save your changes.
6. Press Back and select Ocarina. Select On for your desired cheats. Hit Create.
7. Launch Rock Band 3. Once you acknowledge the usual safety warnings, it should almost immediately shove you into the intro cut scene. YOU DID IT!
If you’re using a PAL version of the game, substitute SZBE69 with SZBP69.
Note that the game is apparently hard coded to only store ~1000 scores, so any new score past that will override the stored scores for a prior song. Bare this in mind if you care about retaining scores.
May 2, 2018 at 8:19 pm #497743Whoa thanks dude
May 3, 2018 at 6:02 pm #497774I know this is probably a bizarre question that nobody might have the answer to, but would there be any problems running a PAL copy of RB3 on an NTSC Wii or Wii U? I’m fairly confident I could get the game working, but I’m more concerned about customs. If I install the necessary WADs and compile with the vWii’s ng_id instead, would there be any reason everything wouldn’t work the same? Does the DLC work from the consoles region, or the games?
May 3, 2018 at 6:20 pm #497775There shouldn’t be. You should be able to force the game to NTSC for 60hz. The savegame will be different but I think DLCs and customs are locked to your console’s region and not the game.
May 4, 2018 at 5:26 pm #497798GH customs if dropped into the wii conveter they will load up in the game but when they freeze a couple of times. Is there a way to fix this without grabbing a wii version of the song?
May 4, 2018 at 7:01 pm #497801GH customs if dropped into the wii conveter they will load up in the game but when they freeze a couple of times. Is there a way to fix this without grabbing a wii version of the song?
When exactly do they freeze?
May 4, 2018 at 10:18 pm #497807To be exact when played they freeze for 4 seconds but then it keeps going. Sometimes it happens very frequently in a song and sometimes it just happens very few times. Either way its so freaking frustrating.
May 4, 2018 at 11:05 pm #497810That means the song has too much stems for the wii to handle.
Most of the GH stuff should have a wii version in the legacy database.
May 5, 2018 at 1:11 am #497818What if the song doesn’t have a wii version?
May 5, 2018 at 1:29 pm #497826Generally you need to contact the author and ask nicely if they’d consider making a Wii version.
If you can, state what songs you’re after and maybe I, or someone else, can help.
May 5, 2018 at 5:25 pm #497829Ok not sure if they accept my request but i can try.
May 5, 2018 at 5:47 pm #497831The other way is doing it yourself. There are MANY ways to tackle this problem but I believe the “official” C3 way is using RockBiink, which is a program that floats somewhere in the forums that reduces quality of customs.
Other ways are up to you really, ideally what you want to do is reduce the number of stems to 12 or lower (basically 2 mono tracks (or 1 stereo track) per instruments, no more. Even with 12 if the quality is very high it might still stutter, so you might want to reduce audio quality as well. This requires some knowledge of how customs works obviously, but if you’re willing to learn on your own it’s not that bad to be honest.
May 5, 2018 at 6:05 pm #497833I could be wrong but I thought the general rule was under 40MB (ideally less than this), and 10 or less audio channels (probably 9 or less really).
This is what I’ve always gone by whenever I’ve tried making Wii-compatible versions, and seems to fit with what Stack has done.
May 18, 2018 at 4:25 pm #498138Does a song length(not its size affect whether or not it loads in the game? I tried getting Art of Life (2x bass pedal) which last 30 minutes and doesn’t exceed the 40 MB limit yet the game freezes at the loading screen.
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