[How-To] Playing Customs on Wii
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April 6, 2018 at 6:55 pm #496840
Stuttering usually means too many audio channels for the Wii to process. If the ones it’s happening on use multitracks, that’s why. Which songs are having this problem?
April 6, 2018 at 9:28 pm #496848Stuttering usually means too many audio channels for the Wii to process. If the ones it’s happening on use multitracks, that’s why. Which songs are having this problem?
Now that you are saying that, I can see why this is happening. For example, Your Body by Christina Aguilera is a problem for me. It worked fine 2 times but now it stutters. It’s a multitrack song.
Is there a way of working this out?
Thank you very much for your support
April 6, 2018 at 10:08 pm #496851Seeing that your banner file is 00000026.app I’m assuming you are using sZFE.
Here is the meta folders structure used by the official DLCs in sZFE (sZFP for PAL)
"001", "00000001"
"003", "00000003"
"005", "00000005"
"007", "00000007"
"009", "00000009"
"011", "0000000b"
"013", "0000000d"
"015", "0000000f"
"017", "00000011"
"019", "00000013"
"021", "00000015"
"023", "00000017"
"025", "0000001a"
"027", "0000001c"
"029", "0000001e"
"031", "00000020"
"033", "00000022"
"035", "00000024"
"037", "00000027"
"039", "00000029"
"041", "0000002b"
"043", "0000002d"
"045", "0000002f"
"047", "00000031"As you can see they didn’t always follow the dec = hex rule.
Hope this helps.
It’s funny because now, only Diamonds is working. kkkkkk
April 6, 2018 at 10:50 pm #496853Diamonds is using a good slot though, all the other ones are not.
This list is a list of meta folders.
April 7, 2018 at 4:45 pm #496875Now that you are saying that, I can see why this is happening. For example, Your Body by Christina Aguilera is a problem for me. It worked fine 2 times but now it stutters. It’s a multitrack song.
Is there a way of working this out?
Use a single track version by or alter the multitrack to use less than ten channels so the Wii can handle it, ideally by requesting the author convert it. Neither are usually easy prospects without the authors help. I’ve personally converted a bunch of songs myself by finding multitracks online or through custom authors, in the latter case so Wii-compatible customs can be available to the public.
For the F generation I’d recommend only going as low as 052; the slot the test song Stack provided uses. I’ve found slots higher than that are typically okay.
The only lower slot I have a folder for is 009 because I personally upgraded The Touch with album art.
G and H should both allow pretty much every slot to be used freely for customs since they were never used.
April 7, 2018 at 4:47 pm #496876He can use official slots, he just has to use precisely the ones HMX used… I provided a list. They should all work (official DLCs working being proof).
April 7, 2018 at 4:50 pm #496877He can use official slots, he just has to use the ones HMX used… I provided a list. They should all work (official DLCs working being proof).
Fair enough. I usually don’t recommend it because they were actually assigned for official DLC, though since I think all the early F ones are RBN they might not matter now with said songs being taken down. I’ve always made a point to keep my customs out of assigned slots just in case.
April 7, 2018 at 4:58 pm #496878Just being speculative here, but I don’t think the wii stuff will budge.
Using the HMX slots could be benefecial for him depending on his setup, and if he really don’t want the songs the slots was meant to host it’s basically waste of slots if he’s not using them so it’s a way to fill the holes. I’d suggest keeping the folder structure for his BIN files (i.e. not deleting his folders after packing) so that if he needs for any reason to change slot he can do it fairly easily.
April 13, 2018 at 1:31 pm #497114Hi,
I hope someone is still listening on this thread…
I spent the last days trying to get the Customs to work without success. I followed every step of the guide pretty close (from my perspective), so there is probably something I have missed.
My steps:
- Downloaded DLC Packer 2.1 PAL version
- Downloaded C3 Tools
- Extracted my ng_id.txt from a free DLC (Glados – Still alive / sZBP/081.bin)
- Updated the common-key file with the appropriate one (file size 16 bytes, starting with ëä as already mentioned somewhere in this thread)
- Downloaded 2 customs from C3: far_rocketman and far_anotherdayinparadise
- Converted both songs using C3Con Wii Converter.
- Changed rocket man numbers to 052_00000034 / 053_00000035 and another day in paradise to 054_00000036 / 055_00000037.
- Edited content/songs/songs.dta paths to dlc/sZFP/052/.. or dlc/sZFP/054/.. .
- Moved all 4 folders and the updated ng_id.txt and common-key into the RB3WiiPackTool folder.
- Ran the RB3WiiPackTool and the generated packdlc.bat.
- Installed, deinstalled, reinstalled the sZFP.wad file on my Wii on ciOS 249, resulting error was -1022 on Yet Another Wad Manager (german version).
- Moved generated bat files into private/wii/data/sZFP/ on SD card.
- Put SD card back into Wii and started Rock Band 3 from disc (without using USB Loader GX)
- Enabled SD Card mode in Rock Band 3. Progress bar appears but results in error “The data ‘the add-on content’ cannot be restored from the Wii’s internal memory” (original german message: Die Datei “die zusätzlichen Inhalte” kann im Speicher der Wii-Konsole nicht wiederhergestellt werden.”)
I tried the same with the provided packer for sZGP and the provided wad file for it, no success neither. I already resetted the Rock Band 3 cache and reinstalled ciOS 249.
Some side nodes that may help get the issue:
- When I try to download some DLC from the official Rock Band servers that appear as bought due to the wads, the download cancels immediately, giving me error 204336 (I think it was this number).
- When launching the game from disc using USB Loader GX I always get the error that the SD card cannot be used.
- After resetting the cache, Rock Band forces me sometimes to perform a Wii system update to launch the game. After installing the update, USB Loader GX is not able to launch games from disc anymore until I reinstall ciOS 249. If such happened, I always reinstalled the wads afterwards too.
- I have a german Wii on 4.3E and a PAL version of Rock Band 3.
I’m really hoping somebody can help me on this.
Best regards
April 13, 2018 at 4:14 pm #497117- When launching the game from disc using USB Loader GX I always get the error that the SD card cannot be used.
If you ever get this error try accessing the Wii’s internal save menu from the main Wii menu (bottom left). You don’t necessarily have to move or delete anything, but just reaching the screen where all the saves are shown are seems to have some effect. I’ve noticed this will often fix this particular issue for me.
- After resetting the cache, Rock Band forces me sometimes to perform a Wii system update to launch the game. After installing the update, USB Loader GX is not able to launch games from disc anymore until I reinstall ciOS 249. If such happened, I always reinstalled the wads afterwards too.
- I have a german Wii on 4.3E and a PAL version of Rock Band 3.
Install Priiloader (if you don’t have it), access Priiloader and disable disc and online updates. Once installed, you can access Priiloader by holding the reset button as you turn on your Wii.
What’s happening is the Wii is noticing you don’t have the IOSs it expects and is forcing an update to replace the cIOSs with “stubs” aimed at disabling homebrew. I’d recommend ripping or obtaining a copy of Rock Band 3 in WBFS format with just the game data (i.e. updates removed) if you can and running it through a backup drive; many Wii games, including Rock Band 3, include updates on disc designed to ensure the Wii it’s being run on is up to date enough to utilise certain IOS’s so the game will run properly, however some of these updates disable homebrew apps, so if you’re on 4.3, which you are, you’ll want to disable updates ASAP because no new updates will be of value to you.
Once you’ve disabled updates, install cIOS249 again, then try running the game and hacking it.
If you do this it might go a long way to help solve your customs issue.
April 13, 2018 at 6:19 pm #497119Booting RB3 from the disc channel doesn’t enable the customs (and anything those wad file did).
The only way to get them to load is to load the game using cIOS249, which can only be achieved either with a backup loader of your choice or a modified disc channel (i.e. cIOS corp, but seirously dont install that crap).
April 13, 2018 at 7:12 pm #497120Booting RB3 from the disc channel doesn’t enable the customs (and anything those wad file did).
This doesn’t appear to be true. i just tested starting the game with my PAL disc and after transferring some content back to the SD card, the game started fine, all of my songs showed, and the custom I tested loaded up fine.
I don’t know if there’s something about my setup that would cause this though, and I’d recommend using a WBFS copy from a backup loader if possible regardless because of the additional options it enables.
April 13, 2018 at 8:53 pm #497129Maybe you modified your disc channel somehow. I’ve never seen anyone that was able to boot songs that were installed in slots that wad files unlocks. You could replace songs that you bought legitly and refresh the cache tough, that would work, but AFAIK with an official disc channel it’s not possible to load these slots. It’ll give you the cannot be restored error. That is the usual scenario.
Maybe it works because the cache was already created using cIOS249 too, that would need more testing to know what exactly is happening tbh.
April 16, 2018 at 7:08 pm #497227Just to test I booted with the disc and downloaded a song I don’t believe I’d done so for before and it loaded up fine, so I really don’t know for sure. Maybe it is the cache, or something Priiloader did maybe?
April 16, 2018 at 8:19 pm #497230I have honestly no idea, there are so many ways you can modify the wii…
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