[How-To] Playing Customs on Wii
- This topic has 3,116 replies, 7 voices, and was last updated 3 years, 2 months ago by sinecostan.
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August 2, 2017 at 12:37 am #488739
Yeah, so if that error message shows up, it means it didn’t work. Have you installed the WADs for the content gens you’re working with? The one for sZGE is provided for you. That would have to be the thing you’re missing in all this since everything else seems to be correct.
As for the WiiXplorer issue, please show me a picture of the NAND setting being toggled and then either trying to access the save file from within WiiXplorer or via FTP?
I may have to actually check my Wii again just to make sure I’m giving the right advice.
So, I tried installing the sZGE.wad, and it gave me an error. I tried uninstalling it(I’ve tried the wad before), then reinstalling it, to the same error. http://i.imgur.com/Tau3aMU.jpg
Here’s the picture of my main menu screen box thing. In this picture, the red bar just barely disappeared. It’s a bit blurry, sorry. http://i.imgur.com/MLUwVSP.jpgThe box says: Add-on content cannot be restored to the Wii system memory. When I try going through sZFE, I get a box that mentions licensing issues.
Here’s the photos of me using WiiXplorer:
http://i.imgur.com/KF3NpDT.jpg
August 2, 2017 at 1:48 am #488744This error with the WAD file is actually what you want to happen. It is fine.
August 2, 2017 at 5:59 am #488752To me it seems we can only replace but no longer add dlc on dolphin.
When i put dlc into the custom sZGP folder the game always delete the meta app. When i put it into the sZFP folder it just won’t show up.
However the game runs now so smooth with ubershader.
I know how to us a hexeditor, how can i find the app size in the tmd file?
I’ve never been able to get customs working on the custom generations I made, even before they changed how DLC loads.
That’s why I’ve always used sZAE for testing customs in Dolphin because it works for some reason. In HxD, with the bytes per row set to 36, this is where the size for 00000001.app is. The value you have there will vary. Get the size of that content file and write it in there. Then it should load in-game. Hopefully it’s not just because of some weird quirk that’s going on with my setup.
So, I tried installing the sZGE.wad, and it gave me an error. I tried uninstalling it(I’ve tried the wad before), then reinstalling it, to the same error. http://i.imgur.com/Tau3aMU.jpg
Here’s the picture of my main menu screen box thing. In this picture, the red bar just barely disappeared. It’s a bit blurry, sorry. http://i.imgur.com/MLUwVSP.jpgThe box says: Add-on content cannot be restored to the Wii system memory. When I try going through sZFE, I get a box that mentions licensing issues.
Here’s the photos of me using WiiXplorer:
http://i.imgur.com/KF3NpDT.jpg
Yes, error is correct.
The fact it’s still not working for you though leads me to believe maybe your other WADs are off. Do you have the SysCheck homebrew app? If not, get it and run it. Then post the log on Pastebin or something and show me. If some WADs aren’t installed just the way they should be, it could explain some of the problems you’re having.
August 3, 2017 at 5:55 am #488821Yes, error is correct.
The fact it’s still not working for you though leads me to believe maybe your other WADs are off. Do you have the SysCheck homebrew app? If not, get it and run it. Then post the log on Pastebin or something and show me. If some WADs aren’t installed just the way they should be, it could explain some of the problems you’re having.
So, I ran the SysCheck, and it won’t finish. ;-; http://i.imgur.com/K3nM3dR.jpg This is where it gets stuck. And before you say I didn’t wait long enough, I left it sitting on this screen for 5 hours. No change.
https://drive.google.com/open?id=0B5RbH7Z-EI6aRlIzeXdMSlMwSDgThis is the thing that it saved, I think.
Also, how would I go about saving it to pastebin?
August 3, 2017 at 6:48 pm #488840You need to copy the key as text. You can open it in Notepad for this. Then open the key file in HxD and paste it in the hex side, which is on the left. Make sure the file is only 16 bytes.
I didn’t know that could happen. I was going to make a specialized code for mic only, but seeing as how it affects all players, I left it as is.
This is what I had in mind. Try this code and see if it works for you.
Deploy Overdrive if Possible (B+A on P1 Wii Remote)289E9B82 00000C0004148764 38600001E0000000 00000000289E9B82 0000000004148764 4BEC7541E0000000 00000000
But I still need to look into the real cause of the problem. Otherwise, this code can just be disabled before the song ends for everything to be back to normal.
Thanks Stack! The on./off for the code works great for me! Lookin forward to crashing some old high scores this weekend!
August 4, 2017 at 4:55 am #488865So, I ran the SysCheck, and it won’t finish. ;-; http://i.imgur.com/K3nM3dR.jpg This is where it gets stuck. And before you say I didn’t wait long enough, I left it sitting on this screen for 5 hours. No change.
https://drive.google.com/open?id=0B5RbH7Z-EI6aRlIzeXdMSlMwSDgThis is the thing that it saved, I think.
Also, how would I go about saving it to pastebin?
I forgot one of the versions of syscheck doesn’t finish. Try this version instead (b19).
After that, you should be able to open the resulting syscheck file in Notepad and copy the text from there. It should give you a list of all the IOSes that are installed on your system.
August 4, 2017 at 5:03 am #488866I forgot one of the versions of syscheck doesn’t finish. Try this version instead (b19).
After that, you should be able to open the resulting syscheck file in Notepad and copy the text from there. It should give you a list of all the IOSes that are installed on your system.
Well, there’s a .csv, and a .log file. Imma post both to be sure.
.log: https://drive.google.com/open?id=0B5RbH7Z-EI6acldZY3QyWml4TW8
.csv: https://drive.google.com/open?id=0B5RbH7Z-EI6aWVprWFhnbEFocEk
August 4, 2017 at 2:14 pm #488872How to load custom song in newer dolphin (example 5.0- 5023) , but in old revision (5.0- 1374) its load.
And strange DLC Official its load in newer dolphin , custom song NO
August 5, 2017 at 1:19 am #488890Well, there’s a .csv, and a .log file. Imma post both to be sure.
.log: https://drive.google.com/open?id=0B5RbH7Z-EI6acldZY3QyWml4TW8
.csv: https://drive.google.com/open?id=0B5RbH7Z-EI6aWVprWFhnbEFocEk
Well, everything looks correct. The only difference I can find is that you’re on system menu 4.3, but I don’t think that’s been a problem.
How are you booting the game? Are you using a USB loader and loading the game on IOS249?
How to load custom song in newer dolphin (example 5.0- 5023) , but in old revision (5.0- 1374) its load.
And strange DLC Official its load in newer dolphin , custom song NO
I literally just explained this a few posts before here. Meta file must be under 600KB or whatever the limit is and the file size for the meta file has to be correct in the TMD as well.
August 5, 2017 at 1:30 am #488892Well, everything looks correct. The only difference I can find is that you’re on system menu 4.3, but I don’t think that’s been a problem.
How are you booting the game? Are you using a USB loader and loading the game on IOS249?
I’m booting it off a disc, I haven’t figured out how to put it on something else.
August 5, 2017 at 2:06 am #488895Most of the USB loaders can dump the game either to SD or USB drive (4.37gb).
You need to be using cIOS249 to load the game to be able to play custom songs.
August 5, 2017 at 4:45 am #488901Most of the USB loaders can dump the game either to SD or USB drive (4.37gb).
You need to be using cIOS249 to load the game to be able to play custom songs.
How do I do that?
August 5, 2017 at 7:16 am #488907I can confirm that customs on dolphin are still possible.
However you must change the file size for both meta and Song in the TMD file.
The max file size for the meta app is around 600kb. That means you can just have 2-3 Songs in a dlc slot. Maybe more if you delete the preview mogg files.
If you don’t edit the tmd file, the song will sometimes still appear, but when you play it, you will lose the song audio at some point. You can fix this by editing the song app size in the tmd file. Better always edit both meta and song size in the tmd file.
Dolphin doesn’t load dlc from sZGP/E. Extra dlc slots for sZFP/E doesn’t work either.
Big thanks to StackOverflow0x for the hint with the tmd file.
August 5, 2017 at 2:44 pm #488921How do I do that?
Install a USB loader on your SD card (most popular is USB Loader GX) the same way you’d install any homebrew. Boot it; select RB3, select to dump it and tell the USB loader to load the game using cIOS249. It’s pretty self-explainatory.
August 5, 2017 at 3:15 pm #488924Install a USB loader on your SD card (most popular is USB Loader GX) the same way you’d install any homebrew. Boot it; select RB3, select to dump it and tell the USB loader to load the game using cIOS249. It’s pretty self-explainatory.
What do you mean by dumping it? I didn’t see an option for that.
I figured that I should say what I did now, so that it won’t be a problem later. I booted up USM Loader GX(turns out it came with all the other channels in the app pack), I got an error saying USB device not found, switching to channel mode, and then I found RB3, and went to settings and found the boot option and typed in 249. Then I booted up the game, and nothing changed. I assume the problem is that I don’t have a USB in my Wii? I wonder if I can use the SD card, but I don’t know how.
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