[How-To] Playing Customs on Wii
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July 28, 2017 at 5:52 am #488517
So, I can access the inside of my data folder with FS Toolbox, but still not WiiXplorer, even after enabling that option. There’s no option in FS Toolbox to delete something, so should I copy the MSTORE.vff to the sd card, somehow make it blank, then rewrite it? Is that an option?
July 28, 2017 at 3:24 pm #488535So, I can access the inside of my data folder with FS Toolbox, but still not WiiXplorer, even after enabling that option. There’s no option in FS Toolbox to delete something, so should I copy the MSTORE.vff to the sd card, somehow make it blank, then rewrite it? Is that an option?
I’ve never actually tried it for this purpose but I think FTPii lets you write and read the NAND over FTP. (I used for sd card)
July 28, 2017 at 3:26 pm #488536I’ve never actually tried it for this purpose but I think FTPii lets you write and read the NAND over FTP. (I used for sd card)
dang. Well, I still don’t know how to turn the common key into hexa and change it from 32 bytes to 16. ;-;
July 28, 2017 at 5:13 pm #488541I tried using the new code Stack put up for auto overdrive. The code did work, but when the song ends the highways disappear and then it just stays on the band background screen without going to the score screen. Then have to turn off wii.Has any one else had any luck? Was really hoping for this because mic overdrive is impossible when you have the music cranked up& mic volume down. Which is the way i always play. ” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” /> I was using gecko v1.9 tried all hook types (vbi was what I use for all the other codes) also tried cheats using usbgx loader.
Running off of disc & SD card. All cios up to date as per the guide found on this first thread. Thanks
(Still amazed how you find this stuff Stack! So cool!)
July 29, 2017 at 1:29 am #488563dang. Well, I still don’t know how to turn the common key into hexa and change it from 32 bytes to 16. ;-;
You need to copy the key as text. You can open it in Notepad for this. Then open the key file in HxD and paste it in the hex side, which is on the left. Make sure the file is only 16 bytes.
I tried using the new code Stack put up for auto overdrive. The code did work, but when the song ends the highways disappear and then it just stays on the band background screen without going to the score screen. Then have to turn off wii.Has any one else had any luck? Was really hoping for this because mic overdrive is impossible when you have the music cranked up& mic volume down. Which is the way i always play. ” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” /> I was using gecko v1.9 tried all hook types (vbi was what I use for all the other codes) also tried cheats using usbgx loader.
Running off of disc & SD card. All cios up to date as per the guide found on this first thread. Thanks
(Still amazed how you find this stuff Stack! So cool!)
I didn’t know that could happen. I was going to make a specialized code for mic only, but seeing as how it affects all players, I left it as is.
This is what I had in mind. Try this code and see if it works for you.
Deploy Overdrive if Possible (B+A on P1 Wii Remote)
289E9B82 00000C00
04148764 38600001
E0000000 00000000
289E9B82 00000000
04148764 4BEC7541
E0000000 00000000
But I still need to look into the real cause of the problem. Otherwise, this code can just be disabled before the song ends for everything to be back to normal.
July 29, 2017 at 1:56 am #488568You need to copy the key as text. You can open it in Notepad for this. Then open the key file in HxD and paste it in the hex side, which is on the left. Make sure the file is only 16 bytes.
When I open the common key file with HxD, it gives me 32 bytes. How do I change it, do I just pick one half, or what? Or is it just that when I paste it, it’ll be 16?
Edit: So, the common key is already in hex, right? I just have to paste it into the left column(where the hex values are) of HxD, then save the file? Because when I paste the contents of the text file into the right column, I get 32 bytes. I’m going to try the first one, and see how it goes.
Edit #2: It didn’t work. I pasted the text version into HxD in the hexa column(left), and put that in the DLC folder and repacked everything(new batch file), and nothing changed. I looked at the data thing in WiiXplorer, and under Boot Settings, NAND write access is what I enabled, and it says that it’s only for this session, so I assume that’s the setting you meant. Well, WiiXplorer still thinks that it’s a file and not a folder, and that its size is 0 bytes. I’m REALLY tempted to just delete the entire data thing, but I would like to have input first, as I’m worried that doing that has a chance of bricking the Wii if I try to boot up RB 3 after deleting it. Could I just go through the Wii menu and delete everything RB 3 related? Would that work? Going through Wii Settings and deleting RB 3’s save data is what I’m talking about.
July 29, 2017 at 3:40 am #488575When I open the common key file with HxD, it gives me 32 bytes. How do I change it, do I just pick one half, or what? Or is it just that when I paste it, it’ll be 16?
Edit: So, the common key is already in hex, right? I just have to paste it into the left column(where the hex values are) of HxD, then save the file? Because when I paste the contents of the text file into the right column, I get 32 bytes. I’m going to try the first one, and see how it goes.
Edit #2: It didn’t work. I pasted the text version into HxD in the hexa column(left), and put that in the DLC folder and repacked everything(new batch file), and nothing changed. I looked at the data thing in WiiXplorer, and under Boot Settings, NAND write access is what I enabled, and it says that it’s only for this session, so I assume that’s the setting you meant. Well, WiiXplorer still thinks that it’s a file and not a folder, and that its size is 0 bytes. I’m REALLY tempted to just delete the entire data thing, but I would like to have input first, as I’m worried that doing that has a chance of bricking the Wii if I try to boot up RB 3 after deleting it. Could I just go through the Wii menu and delete everything RB 3 related? Would that work? Going through Wii Settings and deleting RB 3’s save data is what I’m talking about.
Yes, it should be the left side.
Can you try running this program to see if it picks up any errors?
In WiiXplorer, that is the correct setting. Follow the instructions on setting up FTP access after that because it’s more convenient to do this from your computer. Inside the data folder is your save data and the cache. Definitely don’t delete that. And deleting the game data from the system menu may also do the same thing.
July 29, 2017 at 8:49 am #488582I tried using the new code Stack put up for auto overdrive. The code did work, but when the song ends the highways disappear and then it just stays on the band background screen without going to the score screen. Then have to turn off wii.Has any one else had any luck? Was really hoping for this because mic overdrive is impossible when you have the music cranked up& mic volume down. Which is the way i always play. ” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” /> I was using gecko v1.9 tried all hook types (vbi was what I use for all the other codes) also tried cheats using usbgx loader.
Running off of disc & SD card. All cios up to date as per the guide found on this first thread. Thanks
(Still amazed how you find this stuff Stack! So cool!)
I have the same problem with the new code, but i’m running the game via dolphin.
Btw does anybody found out what’s the new max size for custom dlc on recent dolphin versions?
I prefer to use recent dolphin versions over outdated ones.
Rock Band 3 runs very good on the latest ikaruga dolphin build. Just my customs doesn’t appear any more.
July 29, 2017 at 6:17 pm #488602I have the same problem with the new code, but i’m running the game via dolphin.
Btw does anybody found out what’s the new max size for custom dlc on recent dolphin versions?
I prefer to use recent dolphin versions over outdated ones.
Rock Band 3 runs very good on the latest ikaruga dolphin build. Just my customs doesn’t appear any more.
Try using the updated code I just posted. If you need other player slots or buttons, let me know so I can make one like that.
On newer versions of Dolphin, I believe the DLC restrictions are the same as on a real console. That should be 40MB max per app file. But if even that’s not working, then it may be looking for an accurate TMD file, with the file’s correct size and hash in it. I haven’t tested this part, but it may explain why no customs load at all on new versions.
July 29, 2017 at 11:36 pm #488608Which ones are these? Are you perhaps using an old version of sZGE/sZHE that did not have all the ticket slots flagged to accept new content past a certain number?
no im loading off of sZFE
July 30, 2017 at 4:29 pm #488628Yes, it should be the left side.
Can you try running this program to see if it picks up any errors?
In WiiXplorer, that is the correct setting. Follow the instructions on setting up FTP access after that because it’s more convenient to do this from your computer. Inside the data folder is your save data and the cache. Definitely don’t delete that. And deleting the game data from the system menu may also do the same thing.
http://i.imgur.com/i2KOJ57.png
Edit: never mind, that one was empty. http://i.imgur.com/U8WMC0d.png
Edit#2: …and it still didn’t work. I still get the red bar, and I still don’t get any songs.
July 31, 2017 at 4:12 am #488637So you got them loading, but did you get an error message after it finished loading? Or did the bar finish and nothing showed up?
I have the same problem with the new code, but i’m running the game via dolphin.
Btw does anybody found out what’s the new max size for custom dlc on recent dolphin versions?
I prefer to use recent dolphin versions over outdated ones.
Rock Band 3 runs very good on the latest ikaruga dolphin build. Just my customs doesn’t appear any more.I just tested out the latest version of Dolphin (4877, with ubershaders) on some real DLC. It seems some of the console limitations are enforced, along with TMD validity. If the file size reported in the TMD is off by even one, the game will freeze. Hash doesn’t seem to matter. I was able to get some of my customs loaded, which had a 400KB meta and 36MB song app file. I was also able to get a 137MB song app file to load, but only if its meta app file was under the approximately 600KB or so limit that is normally enforced.
So it kind of works, if you play by their rules. But it seems Dolphin is set on going this way, so you’ll have to make some compromises if you want to use newer versions. Maybe if I ever finish that DLC packer/manager, I could add Dolphin options since the builds are somewhat similar.
August 1, 2017 at 12:30 am #488670So you got them loading, but did you get an error message after it finished loading? Or did the bar finish and nothing showed up?
So, the bar loaded, but no songs actually showed up. Is there supposed to be a box that comes up in the main menu that talks about licensing every time? Also, WiiXplorer still sees the data folder as a file that has no size, and the other file explorer that was suggested can’t delete files. ;-;
Edit: After re-reading your reply, the red bar shows up each time, but a notice comes up each time I load the main menu while the bar’s loading that says something about licensing issues. And then no new songs show up on the list.
August 1, 2017 at 4:28 am #488680So, the bar loaded, but no songs actually showed up. Is there supposed to be a box that comes up in the main menu that talks about licensing every time? Also, WiiXplorer still sees the data folder as a file that has no size, and the other file explorer that was suggested can’t delete files. ;-;
Edit: After re-reading your reply, the red bar shows up each time, but a notice comes up each time I load the main menu while the bar’s loading that says something about licensing issues. And then no new songs show up on the list.
Yeah, so if that error message shows up, it means it didn’t work. Have you installed the WADs for the content gens you’re working with? The one for sZGE is provided for you. That would have to be the thing you’re missing in all this since everything else seems to be correct.
As for the WiiXplorer issue, please show me a picture of the NAND setting being toggled and then either trying to access the save file from within WiiXplorer or via FTP?
I may have to actually check my Wii again just to make sure I’m giving the right advice.
August 1, 2017 at 1:10 pm #488688To me it seems we can only replace but no longer add dlc on dolphin.
When i put dlc into the custom sZGP folder the game always delete the meta app. When i put it into the sZFP folder it just won’t show up.
However the game runs now so smooth with ubershader.
I know how to us a hexeditor, how can i find the app size in the tmd file?
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