[How-To] Playing Customs on Wii
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June 7, 2017 at 9:37 pm #486048
Okay, usually this error can happen for a few reasons. Is the sZGE WAD installed? Did you install it under IOS 249? Have you tried uninstalling the WAD and reinstalling it? Is your ng-id and common-key file valid? Why did you start at 052 if sZGE allows you to start from 003? Your numbers seem to desync at 064 as well, so those likely wouldn’t work.
Check for those things and see how it turns out.
so I did all that and It loaded but, the game says its corrupted and cannot be read and deletes my bins and folders. (I started from 003 this time). I’m loading off sZFE
June 9, 2017 at 4:16 am #486099so I did all that and It loaded but, the game says its corrupted and cannot be read and deletes my bins and folders. (I started from 003 this time). I’m loading off sZFE
But your folder clearly says sZGE. Don’t mix generations. Pack them in separate folders. 003 won’t work on sZFE and sZGE is recommended exactly for this reason.
June 9, 2017 at 10:30 pm #486120But your folder clearly says sZGE. Don’t mix generations. Pack them in separate folders. 003 won’t work on sZFE and sZGE is recommended exactly for this reason.
so i need to install the wad right because i tried that and it didn’t load, Im also having trouble installing the wad, its always saying unsuccessful. Also, I have actually bought dlc, can that be part of the problem?
June 10, 2017 at 6:05 am #486131so i need to install the wad right because i tried that and it didn’t load, Im also having trouble installing the wad, its always saying unsuccessful. Also, I have actually bought dlc, can that be part of the problem?
If you’re using sZGE, it shouldn’t be a problem. Follow a video guide on installing the WAD. You should be expecting an error. That means it worked. Then when you build files using only sZGE files (that includes the title.tik and title.tmd files). And also make sure ng_id and common-key are correct.
June 10, 2017 at 8:01 am #486132I’ve been setting up to load from SD for the past few days and have gotten as far as installing sZGE and clearing the MSTORE.vff and successfully getting the game to scan all the songs on my SD. Even though it shows the correct number of songs when scanning, when I go into the song menu none of the customs will show up at all. Then when I check my SD card again, all but one or two of the .bin files have been deleted.
Any ideas as to where I went wrong? I don’t think file size is an issue because only three or four files are over the 40MB cap, and the RB3WiiPackTool doesn’t find any errors. If it’s relevant, I have official DLC on the same SD card.
EDIT : At Alternity’s suggestion, I managed to get my customs loaded by getting rid of the oversized files and replacing the title.tik file in the packing folder. Thanks!
June 10, 2017 at 6:15 pm #486140If you’re using sZGE, it shouldn’t be a problem. Follow a video guide on installing the WAD. You should be expecting an error. That means it worked. Then when you build files using only sZGE files (that includes the title.tik and title.tmd files). And also make sure ng_id and common-key are correct.
My common-key and ng_id are the ones you uploaded earlier in the form.
https://drive.google.com/open?id=0B3CHceCo6lvhTENDU21QMzU3WXc
Those are the screenshots.
June 10, 2017 at 7:50 pm #486145My common-key and ng_id are the ones you uploaded earlier in the form.
https://drive.google.com/open?id=0B3CHceCo6lvhTENDU21QMzU3WXc
Those are the screenshots.
That’s not your ng_id. Get your own either from a NAND dump of from official DLC you’ve downloaded.
June 10, 2017 at 11:36 pm #486153That’s not your ng_id. Get your own either from a NAND dump of from official DLC you’ve downloaded.
Did that and replaced all the bins, still no luck. ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />
June 11, 2017 at 1:25 am #486155Did that and replaced all the bins, still no luck. ” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />
Are you sure? Because one of the only reasons the game should be erasing them is if your numbers are bad or if the WAD isn’t installed. Can you confirm that there is a folder on your NAND in the 00010005 that matches the value for sZGE? And you are booting the game under IOS249, right?
June 13, 2017 at 9:07 pm #486298hi people! Had to register to express my deepest,warmest THANKS TO YOU ALL for everything!!!
I stumbled onto this site about 3 weeks ago. Amazing! The programs, songs,information so much. I now have over 650 new songs on my wii! 99% work perfectly off my Sd card. Multitracked ones are the issue in all cases. Still trying to get a emunand going & just started playing with rockbiink. Although after typing the SZFE file name about 300 times . I cant stop typing ‘F’ in the dta file even for SZGE now! lol!
Anyhow StackOverflow0x, big thanks especially to you for all your hard,great work on the wii! Just AWESOME man!
I feel like a kid in a candy store with his mothers credit card!
Eventually i hope to be making my own, but this is all new to me, and I had to learn how to do everything from scratch. Never had a reason before & being old(56) it can sometimes take a while for the brain to register. lol. Alot of information is very scattered on the internet for wii in general and obsolete or dead links. so i really have to double check to see its the latest. So one step at a time. ill figure it out eventually. I’m in no rush. Been playin strong since 2008!
Peace!
June 14, 2017 at 7:06 am #486318Hey StackOverflow0x. I downloaded a bunch of customs recently and noticed an issue with some of your C3 conversions.
The songs Van Halen – “Eruption” and The Animals – “House of the Rising Sun” are both supposed to be full multitracks, however your Wii conversions behave as single tracks in game (i.e. the guitar track keeps playing even when I mess up).
For Eruption, I just converted the Xbox 360 version using C3 Con Tools and it works fine. However with House of the Rising Sun the song will most definitely stutter so I can’t fix it myself.
I figured I would let you know about this issue.
June 14, 2017 at 2:46 pm #486334hi people! Had to register to express my deepest,warmest THANKS TO YOU ALL for everything!!!
I stumbled onto this site about 3 weeks ago. Amazing! The programs, songs,information so much. I now have over 650 new songs on my wii! 99% work perfectly off my Sd card. Multitracked ones are the issue in all cases. Still trying to get a emunand going & just started playing with rockbiink. Although after typing the SZFE file name about 300 times . I cant stop typing ‘F’ in the dta file even for SZGE now! lol!
Anyhow StackOverflow0x, big thanks especially to you for all your hard,great work on the wii! Just AWESOME man!
I feel like a kid in a candy store with his mothers credit card!
Eventually i hope to be making my own, but this is all new to me, and I had to learn how to do everything from scratch. Never had a reason before & being old(56) it can sometimes take a while for the brain to register. lol. Alot of information is very scattered on the internet for wii in general and obsolete or dead links. so i really have to double check to see its the latest. So one step at a time. ill figure it out eventually. I’m in no rush. Been playin strong since 2008!
Peace!
Wow,this man sure is grateful for StackOverfl0wx, like every one of us. Thanks Stack for all your hark work in the wii scenario. The 1000 song limit bypass is by far the most useful cheat. All your tutorials, help, etc. Thanks for everything, mate.
June 14, 2017 at 9:03 pm #486349I now have over 650 new songs on my wii! 99% work perfectly off my Sd card. Multitracked ones are the issue in all cases. Still trying to get a emunand going & just started playing with rockbiink.
Yeah, it saddens me that the multi-tracked songs (especially the Guitar Hero conversions) in the C3 database are basically off-limits for us Wii users… lots of missing gems! And you’re right about the Wii information being scattered and obsolete. If you manage to get EmuNand working, I’d appreciate assistance, myself ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />
For Eruption, I just converted the Xbox 360 version using C3 Con Tools and it works fine. However with House of the Rising Sun the song will most definitely stutter so I can’t fix it myself.
I played House of the Rising Sun this week (downloaded from here: http://customscreators.com/index.php?/page/index.html/_/house-of-the-rising-sun-r1476) and converted it myself using the C3 Tools. I do recall when downloading it that it was supposed to have multi-tracks… I was 99% sure I wouldn’t be able to play it without stuttering (and therefore removing it from the library), but I had to try! And waddaya know!? It “worked!” I don’t think there were multi-tracks, but there were no stutters so I was fine with it. I was pleasantly surprised. I prefer a playable song over unusable multi-tracks!
Is it possible it will stutter in the future? Is stuttering with full multi-tracks random and unpredictable? Fingers crossed…
June 14, 2017 at 11:05 pm #486357I played House of the Rising Sun this week (downloaded from here: http://customscreators.com/index.php?/page/index.html/_/house-of-the-rising-sun-r1476) and converted it myself using the C3 Tools. I do recall when downloading it that it was supposed to have multi-tracks… I was 99% sure I wouldn’t be able to play it without stuttering (and therefore removing it from the library), but I had to try! And waddaya know!? It “worked!” I don’t think there were multi-tracks, but there were no stutters so I was fine with it. I was pleasantly surprised. I prefer a playable song over unusable multi-tracks!
Is it possible it will stutter in the future? Is stuttering with full multi-tracks random and unpredictable? Fingers crossed…
I haven’t tried converting it myself but from experience CON files with a large filesize almost always stutter. It is due to the mogg containing too many tracks for the Wii to process at once.
Stuttering isn’t random since the Wii plays the same tracks in the same way every time you load the song. So if it didn’t stutter when you played it it shouldn’t ever stutter. I will try converting it myself as you did and see if the multitracks work.
June 14, 2017 at 11:17 pm #486358Yeah, it saddens me that the multi-tracked songs (especially the Guitar Hero conversions) in the C3 database are basically off-limits for us Wii users… lots of missing gems! And you’re right about the Wii information being scattered and obsolete. If you manage to get EmuNand working, I’d appreciate assistance, myself ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />
In case you weren’t aware, every song from the database that was released 2015 and prior has converted Wii versions in the Legacy Database (http://www.pksage.com/songlist/?sc=C3) courtesy of our friend StackOverflow0x. The multitracks have been manually converted by him so that they do not stutter on Wii. They simply never got around to updating the new database to include these links in addition to the Xbox ones.
This should get you covered for most of the Guitar Hero conversions.
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