[How-To] Playing Customs on Wii
- This topic has 3,116 replies, 7 voices, and was last updated 3 years, 3 months ago by sinecostan.
-
AuthorPosts
-
May 4, 2017 at 4:16 am #484704
Not sure where I got that. Maybe from earlier reports. The same near-limitless file size limit applies in Dolphin pre-5.0-2874, and I know I have files nearly 1GB large on there. Under SD card rules (and non-emu NAND), the limit is certainly much smaller.
When something fails to load, there may be a problem with the files. Files could be missing or there could be an error in the DTA.
May 11, 2017 at 11:18 pm #484945What are the file sizes of some of those examples? I have only seen file size be a consistent factor, so it must be it.
Glancing over my files, it looks like the largest grouping I’ve made is this: I have 3 customs in one bin totaling 31.5 MB and it works fine. That’s my general rule now: three customs per slot. I’ve been so successful my 8 GB SD card is now full and I’m considering running off of a virtual NAND… but… DEAD LINKS!
I’ve been using this guide:
https://sites.google.com/site/completesg/how-to-use/sneek/setup/nand-dump
The problem is, Method 1 has a link in the instructions that never loads for me:
[Edit] I managed to get farther in the guide, but now my problem is this:
https://sites.google.com/site/completesg/how-to-use/sneek/setup/compiling-the-source
Step 6… When trying to complete this, I get the error: Unable to connect to a repository at URL “http://sneek.googlecode.com/svn/trunk/sneek”
It’s dead, Jim.
I googled, but the “official” website seems dead as well. Any help? ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
May 12, 2017 at 9:46 pm #484991A lot of this stuff is really old now unfortunately. Try archive.org to see if any of the pages or downloads still exist there. I otherwise, ask for someone to rehost them.
May 14, 2017 at 12:11 am #485041So is there a limit on how many songs I can pack using the SD card method? Because it just seems to stop converting when the folder numbers get to 500.
May 14, 2017 at 12:29 am #485042The official limit is 1000 (songs, not packs) on wii. This can be bypassed via a gecko cheat provided in the OP of this post.
If you ever get to the point of the limit; the game will tell you that you have over 1000 songs.
May 14, 2017 at 2:25 am #485047So is there a limit on how many songs I can pack using the SD card method? Because it just seems to stop converting when the folder numbers get to 500.
If you’re packing more than one song per slot, you shouldn’t run into the slot limit as quickly. Otherwise, there are two content generations you can use that should be hard to run out of room on.
May 15, 2017 at 2:12 am #485076For one 400mb is not the limit for app files at all. The limit it as least triple that. (probably more than that). Never understood why that limit is written in the guide. In my experience 1.5gb (maybe even more; I might test to find the actual max filesize) works fine.
Hi.To me, every time i tried to create an .app file with a little more than 1,5GB Wiim SZS tool freezes and then returns a lot of errors(red letters in DOS) creating it.With Dolphin DLC Packer (a modified version of RB DLC Packer) I can create an .app file with just 600MB, I never had success creating an .app file with 2GB(song folder) like Mr. Stacks had mencioned in earlier posts. Unfortunately for the SD card’s customs part I don’t know anything and I’m useless as a helper.
If you’re packing more than one song per slot, you shouldn’t run into the slot limit as quickly. Otherwise, there are two content generations you can use that should be hard to run out of room on.
I’m really confused with the fact that in Dolphin I have the following content gens: 735a4745, 735a4845 and 735a4945, working with the only side effect of losing some songs’ scores. And each one of them has in its interior the .app files from 00000001.app to 0000000e. app ( seven “metas” and seven “songs”). It seems no one else had experience the same. If someone has it working this way please tell me.
May 15, 2017 at 5:34 am #485080Hi.To me, every time i tried to create an .app file with a little more than 1,5GB Wiim SZS tool freezes and then returns a lot of errors(red letters in DOS) creating it.With Dolphin DLC Packer (a modified version of RB DLC Packer) I can create an .app file with just 600MB, I never had success creating an .app file with 2GB(song folder) like Mr. Stacks had mencioned in earlier posts. Unfortunately for the SD card’s customs part I don’t know anything and I’m useless as a helper.
I guess I should have mentioned how “near-limitless” in this case meant the packing executable’s hard-coded limit. If you have 1.5GB of stuff in one .app file, you can move on to another one. There’s plenty more.
Don’t mix Dolphin and SD cards though. The former Dolphin DLC limitations were like those in emu-NAND. Current Dolphin has limitations like a real console. SD cards won’t work on Dolphin. The real console can do SD card, limited-size app files, and large-sized app files. Not all at once though.
I’m really confused with the fact that in Dolphin I have the following content gens: 735a4745, 735a4845 and 735a4945, working with the only side effect of losing some songs’ scores. And each one of them has in its interior the .app files from 00000001.app to 0000000e. app ( seven “metas” and seven “songs”). It seems no one else had experience the same. If someone has it working this way please tell me.
The DLC folders have 000_00000000 by default for this reason. The first 3 zeroes are placeholders for the decimal number of the BIN it will pack to. The second set of zeroes are placeholders for the hexadecimal number of the APP it will pack to. Regardless if you’re doing SD or NAND, these values need to be correct for things to be kept in order. After 009_00000009 you go to 010_0000000a, and after 015_0000000f you go to 016_00000010, if that helps.
May 15, 2017 at 4:35 pm #485090Using official slots; sometimes they skip a number in Hex while continuing going +1 in decimal. I have a list of all the meta slots and wether they expect a songs.dta or a upgrades.dta file. It might help you. It’s written in python code as arrays but I’m pretty sure you can figure out the data.
May 17, 2017 at 1:23 am #485145Using official slots; sometimes they skip a number in Hex while continuing going +1 in decimal. I have a list of all the meta slots and wether they expect a songs.dta or a upgrades.dta file. It might help you. It’s written in python code as arrays but I’m pretty sure you can figure out the data.
Thank you,l It helps me
May 18, 2017 at 2:55 am #485189Stack, I think you mentioned once upon a time in this thread that sZHE only works in Dolphin so far. Has there been any luck since then to get this generation to cooperate with real Wii?
I do admittedly only pack one song into a bin combo at a time, as a way of being selective with my customs choices. sZGE is almost at the 500 limit.
May 18, 2017 at 4:19 am #485191I never got sZHE working on a real console, but perhaps others may have. The WAD creation process is basically the same. It’s just that after installing my custom-made WAD, the customs still weren’t accepted and I don’t know why. Similar results when I attempted on sZIE, sZXE, and sZZE. I’m sure others have figured it out, but I couldn’t.
May 21, 2017 at 9:15 pm #485345Hi,
I created a custom setlist in RB3, on the Dolphin emulator and the setlist just work the first time you play it.
The setlist was created in a mix of my DLC and custom songs, but when I attempt to play it again, the error “you can’t play this setlist because you or other players don’t own # songs of the list” pops up.. The custom songs are listed “unknown song” in the custom setlist, but they are working perfectly if you play alone or in a setlist that you didn’t save. I think the error just occures if you save a setlist with a custom in it. When i create and save a setlist with my dlc or disc songs it works fine.Did someone experienced this problem too?
Thanks!
May 21, 2017 at 9:53 pm #485347All the customs or some customs? It could be an ID issue; try to see if the problematic songs have non-numerical characters in their IDs.
May 22, 2017 at 7:23 pm #485378For the past week I’ve been attempting to get the virtual NAND working because my 8GB SD card filled up. The lack of comprehensive documentation, guides, or directions out there is really disheartening, but I understand it, because Rock Band 3 was never really popular on the Wii compared to the other consoles. I attempted using the grab-bag provided in Alternity’s post (here: http://customscreators.com/index.php?/topic/14630-how-to-playing-customs-on-wii/page-107&do=findComment&comment=1000024375) but that shiz is overwhelming as all get out. Rock Band 3 customs for the Wii really need a PR guy ” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” />
I honestly can’t tell if I succeeded or failed loading Rock Band 3 on the virtual NAND. I’ve gotten it to load from a flash drive and it doesn’t have any save games and is in a weird resolution… but that’s as far as I got. Just the default 83 songs. I’ve already had great success with the SD card method (beyond getting the harmonies project working) so I might just have to pony up and get a larger SD card. Not sure if the NAND is worth the effort, considering it’s a wild goose chase at this point. I can only Google so much and download so many random tools and struggle for so long. But I thank all of you for getting me to this point.
-
AuthorPosts
- You must be logged in to reply to this topic.