[How-To] Playing Customs on Wii

Viewing 15 posts - 2,056 through 2,070 (of 3,412 total)
  • Author
    Posts
  • #478783
    Peachfanclub
    Participant

    I did this. Didn’t work. Also, I went back and installed literally ALL of the wads provided in the guide. And STILL it wouldn’t load the songs.

     

    Now how do I fix the issue where the harmony upgrades won’t produce either 001.bin or 002.bin? Have you seen my .dta files? Did I completely screw that up?

    #478784
    Alternity
    Participant

    Upgrades works a bit differently on emulated NAND so I can’t be sure if you’re doing it right or not to be honest.

    #478785
    Peachfanclub
    Participant

    Is using a USB Loader considered emulated NAND?

    #478786
    Alternity
    Participant

    No; unless you are using it to load an emulated NAND.

     

    Just to clarify; I am the one using the emulated NAND method; I never used the SD card method so yeah; there’s some differences I can’t help you with.

    #478788
    Peachfanclub
    Participant

    I even tried to edit the .bin files so they resembled my other downloaded songs. Still no luck. I even used the sample project from the RBHP download and tried to upgrade the only song that was listed in there because I just so happened to have Bring Me to Life, and STILL it comes up as corrupted!

     

    Oi, I frickin’ need a complete video guide right about now.

    #478792
    StackOverflow0x
    Participant

    The thing about a video guide is I can’t unprepare my system and reprepare it all in one go. Let’s just walk through this a step at a time.

     

    For RBHP, that spoof file has to be in sZAE because the game reads that first. For this, you need a separate folder just for making BIN files for sZAE. This folder should have all the same parts as the sZGE folder for it to make BINs. That means you need sZAE’s title.tmd, title.tik, and banner file (this should be 000001d2.app). If you don’t have those, I can help you set that part up.

    Then for the upgrades midi, you’ll want to have that on another odd-numbered slot, like 003. If it’s in 002, it will assume it’s the song folder to 001, so it won’t get cached. Upgrade files are treated as a meta folder. This also means it has the same limit of about 500 KB, so keep that in mind.

     

    For general customs, sZGE is still recommended. I see you’ve gotten as far as having the game reject it after loading. You’re close. This is the part that stopped me from making any more custom generations, because it can be hit or miss at first. Do you have the correct common-key and ng_id? Those could be reasons for it failing. Don’t worry about the banner file. It wouldn’t let you build the BIN without it. If it’s still not working, could you post a sample of your packing folder for sZGE? Don’t include all the songs for this because I’d want to check it for other potential problems. It seems you have the WADs installed correctly. But also remember that uninstalling and reinstalling sometimes does the trick as well, especially if it wasn’t installed with the correct IOS at first.

     

    And also, you are booting the game under IOS259, right?

    #478797
    Peachfanclub
    Participant

    You are booting the game under IOS259, right?

    I have a long list of IOSes that I don’t know what to do with. How do I know if I’m doing that?

     

    The common key I have, it has no extension and thus when I open it with Notepad, the resulting text is not hexidecimal. And I got the ng_id from an existing DLC from the Wii on which I was trying to play it.

    #478798
    Alternity
    Participant

    In your loader there should be an option to choose which IOS you want to use to boot the game.

    #478800
    Peachfanclub
    Participant

    In your loader there should be an option to choose which IOS you want to use to boot the game.

    I’m not using a USB Loader tho.

     

    What loader? WiiMod? WiiXplorer?

     

    The common key I have, it has no extension and thus when I open it with Notepad, the resulting text is not hexidecimal. And I got the ng_id from an existing DLC from the Wii on which I was trying to play it.

    #478802
    Alternity
    Participant

    I don’t think the loader matters; though I’m pretty sure USB Loader GX is the most popular.

     

    Load the game through a loader and use IOS259.

    #478803
    Peachfanclub
    Participant

    Sooooo… I absolutely CAN’T boot the game by itself?

    #478804
    Alternity
    Participant

    Try it through the loader and find out by yourself?

    #478806
    Peachfanclub
    Participant

    Wait a minute, IOS259? My Wii doesn’t have it, and I can’t find it.

    #478807
    Alternity
    Participant

    In the tutorial there’s a link about homebrew stuff; which contains an IOS pack. Would be a good idea to install those I guess.

    #478810
    Peachfanclub
    Participant

    In the tutorial there’s a link about homebrew stuff; which contains an IOS pack. Would be a good idea to install those I guess.

    It is seriously not there. I looked for it in that guide. I’ve installed the game to my USB Loader and it says nothing about IOS259. I think it only goes up to 255.

Viewing 15 posts - 2,056 through 2,070 (of 3,412 total)
  • You must be logged in to reply to this topic.
Back to top button