Help adding album art and album name to old customs

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  • #391342
    Nidecker
    Participant

      Hey guys! <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />

       

      So, I took my time watching the C3 tool tutorial video wich was great.

      However I’m trying to add album arts to old customs that does’nt have any art.

      I checked the song.dta and the only files that exist in the gen file is milo_xbox (no art in there) and a file named _weights.bin or something.

      What I did was dropping the art album (I used google to find one) into the gen file, did’nt work. I also used the Advanced Art Convertor and dropped the converted file into the gen file but that did’nt work either,

      What am I doing wrong? :confused:

       

      I also want to add album name to the songs, wich does’nt exist either,

      I know you can change it in the Quick DTA Editor but how exactly? Do I just have to enter ‘Album_name’ and “Enter-album-name-here” beneath the other lines that say “Vocalist_gender: Male” for instance?

       

      Edit: Oh, one more thing. The difficulty stats are set to zero (warm up) on most of the songs, wich is very incorrect. They should probably be tier 5 and devil tier (I have the Parkway Drive songs in mind)

      Can I change this in the Quick DTA Editor aswell?

       

      Would really appreciate your help here guys, I have a bunch of customs that I want to fix <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

      Feel free to PM me advices or just reply in this thread..

      #433921
      TrojanNemo
      Participant
        However I’m trying to add album arts to old customs that does’nt have any art.

        I checked the song.dta and the only files that exist in the gen file is milo_xbox (no art in there) and a file named _weights.bin or something.

        What I did was dropping the art album (I used google to find one) into the gen file, did’nt work. I also used the Advanced Art Convertor and dropped the converted file into the gen file but that did’nt work either,

        What am I doing wrong? :confused:

         

        Game album art is png_xbox format, which you need to convert your source image to, using Advanced Art Converter. Once you have the png_xbox file, you need to add it to the /gen folder as you said. But you also need to make sure the name matches that of the other files and the naming convention the game expects. If the milo file is song123.milo_xbox, the album art must be named song123_keep.png_xbox. Then in the songs.dta file you have to either edit or add the line to reflect that it has album art:

         


        ('album_art' 1)

         

        I also want to add album name to the songs, wich does’nt exist either,

        I know you can change it in the Quick DTA Editor but how exactly? Do I just have to enter ‘Album_name’ and “Enter-album-name-here” beneath the other lines that say “Vocalist_gender: Male” for instance?

         

        Add it anywhere near the bottom of the DTA file

         


        (
        'album_name'
        "album name here"
        )

         

        Edit: Oh, one more thing. The difficulty stats are set to zero (warm up) on most of the songs, wich is very incorrect. They should probably be tier 5 and devil tier (I have the Parkway Drive songs in mind)

        Can I change this in the Quick DTA Editor aswell?

         

        You can definitely change that as well by editing the songs.dta file. But there is no reason why a song should have the wrong tier, unless you’re talking about an old custom that wasn’t created properly. The tiers use different values for each instrument to represent what in the game is displayed, and I’d have to dig around for that. Let me know if you still want it.

         

        For future reference, you can see all that I explained to you if you start looking around in other files. It’s much more fun when you figure it out on your own, so don’t be afraid to open a C3 custom and see what goes where.

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