My fix for the bass track for HoPo was to extend the HoPo over the entire duration of the track to disable them.
For this song, they are awkward on bass.
Is the HoPo event a supposed to be a ‘toggle’ or is the correct usage to drag this note across the section of song that you want to affect?
In other words, if you put a short HoPo Off at the front of the song, should that disable them for the whole song, or until an HoPo On is triggered, or should these be drug across sections you want to control?
OK, today I got Magma to compile Loser with everything but vocals.
After I did the PS3 conversion using CONTools, I get the standard ‘Skipping’ message.
I’d like to get the process of building with Magma and converting to PS3 working before I spend time on the vocals for this one.
I’m working with hamburgerjung on the encryption of the midi file, but I’m curious if the CON file works on XB360.
Here’s the CON….
http://www.mediafire.com/download/2m8orqs6ec4c47a/gpeBeckLoser_CON
http://www.mediafire.com/download/p5s2io209di5pd9/gep_happyhappy_rb3con
I thought this would be a quick, fun one, but the tempo map is a mess on it.
The talking and randomness of starts and stops are rough.
The big question I have is why would my vocals not all appear?
The notes are in the stream on screen, but with no text.
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