Everything Wrong With Rock Band 4
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December 13, 2015 at 7:25 am #460672
– useless character customisation
– no custom setlist. Lack of a custom setlist is a deal-breaker for me.
– pretty ordinary setlist
– lack of support for a lot of my favourite DLC from previous titles.
I’m just going to load up on custom songs for RB3, sell my copy of RB4 and hope that they sort their shit out for RB5
December 13, 2015 at 1:40 pm #460682It really is unfathomable why you can’t create a custom setlist. I use it all the time in RB3 to play albums when I just want to play the 2X versions. There is no excuse for having less options to sort and filter the setlist than RB3 especially with having 2000 songs in the game. I have never supported a kick starter in my life but if I saw one for e-kit support on the XboxOne I would surely transfer funds to get that unit produced.
March 17, 2016 at 11:52 pm #465517Lack of MIDI drum support is the killer for me.
March 18, 2016 at 1:40 pm #465545Lack of support for E drums is the killer for me also.
I purchased RB4 the first day it came out. It still sets in the box unopened because of no E drums.
I own a set of Alesis DM10, I see no reason to go back to the plastic toy drums just to play RB4.
C3 has much better & more good songs then RB4 will ever have…….
August 2, 2016 at 3:18 am #472776anyone know if we have a chance of ever getting rb4 to be more like rb2 or rb3 with character customization?
August 4, 2016 at 1:03 am #472863I actually think Rock band 4 looks great, but I haven’t touched it yet.
And the fact is it will eventually be a good game, because it’s constantly updated.
The DLC is also awesome – which is why I hate the game and it can die in a hole. ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
August 4, 2016 at 4:30 pm #472894This must be the strangest review I’ve ever read…” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” />
August 19, 2016 at 9:16 pm #473593Where do I start: Shiny hard to read notes, no e-kit functionality, no keys and no ability to use wired controllers.
I have lag with my GH5 controller, not much but it affects my ability to play at my full potential.
It’s just a waiting game now with the e-kits, Ions and wired adapter. Until then I won’t be playing much RB4.
September 17, 2016 at 3:44 pm #475003And the fact is it will eventually be a good game, because it’s constantly updated.
The fact that the game is still a shell of what it could have been and what it has been in the past gives me no hope of it ever coming close to becoming a “good game.” The game has so many flaws and draw backs compared to previous releases that they’ve really dropped the ball on what’s important and what made the originals so unique and worth while.
The other fact that the game was $60 on release + instruments, doesn’t even give it an Early Access type of feel. You shouldn’t release the game for public purchase with the intent to try and get and income to keep the team going to eventually call the game “finished” in 2+ years time.
September 17, 2016 at 3:51 pm #475004Well, I played Destiny on and off, and my opinions on it obviously bounced around massively during its lifetime, but finally settled on it being a good game. Because of it’s dynamic and fluid nature, everything in the game can change to suit the wants of the masses, and that is a powerful ability.
Rock band 4 has the same ability, and I think these developers truly do have the userbase’s best interests at heart, even if they do fuck up colossally sometimes.
This means that as long as the actual core game isn’t fucked, and people cry loud enough, that it’ll become what everyone wants it to be.
September 17, 2016 at 9:34 pm #475029You shouldn’t release the game for public purchase with the intent to try and get and income to keep the team going to eventually call the game “finished” in 2+ years time.
Evidently you’ve never heard of Minecraft.
I do understand where you’re coming from. A series with a history of having solid, well-developed, and above all completed games makes it very frustrating when they release a sequel that feels relatively unfinished.
Harmonix isn’t the company it used to be. When RB2 and RB3 came out Harmonix had considerably more resources than they do now. After Rock Band 3 Harmonix’s resources, particularly staff and budget, were considerably downsized.
Respectfully, the thing you and many Rock Ban–hell, many gamers in general don’t understand is that video games aren’t easy to develop and the smaller a studio and budget, the less complete a game is going to be when given the scale of the game. I know what you’re thinking. “Ori and the Blind Forest felt complete.” “Minecraft felt complete.” Limbo felt complete.” Yes, but those are small games. Rock Band isn’t. Harmonix went from a AAA-level dev team to practically an indie studio.. To give an example, Destiny was developed by a AAA studio. Minecraft was an independent group of literally a dozen. Harmonix lies somewhere in the middle leaning to the Minecraft side. They’re a Minecraft team trying to work on a Destiny-sized game. Get what I’m saying?
So cut Harmonix some slack. Would you rather them have Rock Band 4 in developer hell for 5-10 years with zero community input so it can meet your “completed” standards? Or would you rather them have released it as it was, not “finished” but playable with the opportunity to develop the game over time based on what the community wants, offering a variety of paid and free game updates?
Just think about it.
September 18, 2016 at 2:28 pm #475079Exactly, the fact that their free means there’s nothing dodgy going on – like I said about Destiny, I hated it at first, but I eventually got used to it and I’ve accepted that this is the way games work now.
I’m fact I like it better. Theres a bias toward older games because they have that nostalgia factor, but I bet you when you played them at the time they could be repetitive and boring – whereas now with games like destiny (it’s one of the few I play lol) it’s always changing (the only prob I have is with the accounting breakage involving dlc pricing where $40 = £40, BIG no no).
I just play it a bit, then leave it for a while, then I come back and boom it’s like a brand new game.
September 24, 2016 at 4:41 am #475310I don’t know if anyone has said it yet, I’ve not kept up with this post even a little, but what I mainly hate about RB4 is the Overdrive sound filter thing (I don’t know what it’s called) and the venues aren’t what they used to be. I’m sure most of you, if not all of you have noticed that. But you gotta agree that it sucks. I miss the old venue effects with like black and white filters and all of the above.
The Overdrive thing (the little “5-way toggle switch”) is basically useless now. I feel like that it’s pointless that they go out of their way for getting multitracks now, because all they’re good for is missing notes. You can’t use that switch to make the song sound cool anymore. The only time it works, obviously, is when you do Freestyle Solos.
RB4 sucks when you’re playing it for feel. The only reason why I really play it is because of the new DLC and mostly because of the fact that my Xbox 360 guitar is starting to shit the bed. And even if the orange button didn’t have to be pressed so hard or if I didn’t have to hit Select with my pinky to use Overdrive, the old guitar is so clunky anyway and I hear that more than I hear the game.
I also didn’t even mention making characters. I have so little options to choose from. My band’s characters essentially look the same, they have no personality.
So, that’s my rant.
September 26, 2016 at 10:04 pm #475400Evidently you’ve never heard of Minecraft.
Minecraft was created off of a different basis. There was not a game before it that really set the bar high for the game ( Like you said); the biggest thing about RB4 is the fact that they didn’t change the price of the game. Comparing what you got for $60 before and what you got for $60 now is just completely lack-luster.
Harmonix isn’t the company it used to be. When RB2 and RB3 came out Harmonix had considerably more resources than they do now. After Rock Band 3 Harmonix’s resources, particularly staff and budget, were considerably downsized.
Respectfully, the thing you and many Rock Ban–hell, many gamers in general don’t understand is that video games aren’t easy to develop and the smaller a studio and budget, the less complete a game is going to be when given the scale of the game. I know what you’re thinking. “Ori and the Blind Forest felt complete.” “Minecraft felt complete.” Limbo felt complete.” Yes, but those are small games. Rock Band isn’t. Harmonix went from a AAA-level dev team to practically an indie studio.. To give an example, Destiny was developed by a AAA studio. Minecraft was an independent group of literally a dozen. Harmonix lies somewhere in the middle leaning to the Minecraft side. They’re a Minecraft team trying to work on a Destiny-sized game. Get what I’m saying?
But that doesn’t change the fact that what they have created before. They know what type of polish and what needs to go into their game, features, UI, etc. I understand that moving to a new Engine isn’t just cut and paste but all of the back bone should be there to carry the game over from one engine to the next. The fact that they knew they were going to be missing features to add in later to the update is what upsets me. They know what their game could have been and they’re just not putting the proper time into what made the game successful in the first place.
So cut Harmonix some slack. Would you rather them have Rock Band 4 in developer hell for 5-10 years with zero community input so it can meet your “completed” standards? Or would you rather them have released it as it was, not “finished” but playable with the opportunity to develop the game over time based on what the community wants, offering a variety of paid and free game updates?
Just think about it.
Yes, I would honestly have loved to have waited until this year or early next for them to release Rock Band 4 at a massive launch. They could’ve had all the exports fixed, not to mention the load of instrument issues and compatibility issues with older instruments.
Your “free” updates are over. They weren’t even updates, I’d call them more bug fixes and feature catch-ups to sort of come close to the original games. Now you’re sticking Multiplayer and this new Rivals mode into a $30 pay wall? So now I’m paying $90 for a game that still sn’t as good as any previous title. Rivals mode doesn’t even really add anything special. A drawn out YouTube video series after each setlist you play that I can just watch whoever uploads them, and then rivals iteself added in stat and score/note/whatever tracking to compare yourself to other people but then just stick it behind Team A and B for pointless bragging rights.
The point of it all is that this game is basically just a giant Early Alpha/Beta that was marketed as a full game and just doesn’t come close to being one. I don’t feel like waiting 2+ years for my $90+ to be worth it.
September 26, 2016 at 10:39 pm #475401Yeah I can see what you mean. Paying for an expansion to include features we had with a core game is irritating. There’s a game that did that recently other than RB4 but I can’t think of at the moment.
I still think you’re being a little unfair to the team considering how much smaller they are now and how little resources they have working to build a game this size but I do understand and agree with your frustrations regarding how it’s been developed.
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