Drummer Animations

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  • #392276
    Ultimate_MANG0
    Participant

      I usually let it autogenerate the movements, but for this song, there is lot of the green tom, and for some reason it autogenerates the drummer to play the 1st crash cymbol. I decided to go through and do the animations myself. However, now the drummer just stays in the idol state. Am I missing something? When I first started customs I would do the Animations myself and it would work, so why not now?

      #445844
      Farottone
      Keymaster

        Did you autogenerate them with CAT?

        #445846
        Ultimate_MANG0
        Participant
          Did you autogenerate them with CAT?

           

          No through Magma, I haven’t touched CAT

          #445847
          Farottone
          Keymaster

            No through Magma, I haven’t touched CAT

             

            Well, it would have saved you some time but up to you, obviously. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif”>

            #445848
            Ultimate_MANG0
            Participant

              CAT was being a pain when installing, so I just didn’t bother with it. I don’t mind putting in the extra work <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” /> As for the animations, is there anything I can do? If worse comes to worse I’ll leave it. It will just look wierd having the drummer hitting the crash but making a tom sound <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />

              #445849

              I do the animations myself as well, don’t feel bad =D ha

               

              When you when through doing them, did you add in correct animation text events? I’m pretty sure if you did not add any in the default behavior is [idle_realtime] so the drummer will not do anything during the song.

              #445850
              Ultimate_MANG0
              Participant

                Do you mean in the Drums track? cause there’s no event for idle or play. Will I need to put in both, or just play?

                #445856

                You put [play] for when the drummer is actually playing, and if there is a part of the song where the drummer isn’t doing anything you put [idle]

                 

                There are also other text events for animation that you can find here:

                http://pksage.com/rbndocs/index.php?tit … Animations

                #445857
                Ultimate_MANG0
                Participant
                  You put [play] for when the drummer is actually playing, and if there is a part of the song where the drummer isn’t doing anything you put [idle]

                   

                  There are also other text events for animation that you can find here:

                  http://pksage.com/rbndocs/index.php?tit … Animations

                   

                  I didn’t even know those animations were there, thanks <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” /> And yeah that did the trick. Such a simple thing in hindsight, don’t know why I didn’t try it. Thanks everyone <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

                  #445908
                  psiven
                  Participant

                    If you let Magma autogenerate things for you (Venue and Drum animations etc.) you can extract the midi from that CON, reimport it to your project and copy/paste the track that changed. You’ll be able to move the crash cymbal animation notes to green tom in there. The [play] [idle] stuff should be showing up automatically too.

                    #445925
                    Farottone
                    Keymaster
                      If you let Magma autogenerate things for you

                       

                      For drums animations I’m not sure it’s worth it. It does a good job for 90% of the song and for the remaining 10% it messes up basic stuff. Installing CAT is probably a 10 minute process and after that you can one-button animations (and tweak them after that).

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