[crowd_shut_the_hell_up]???

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  • #391078

    Is there text event to silence the crowd? There are some nuances in a quiet song that the whistling and “woo-hoo”-ing crowd seems to drown out.

    #429732

    I personally play with the crowd turned down all the way to not hear them at all. It’s a good fix but not if you actually like hearing the crowd in some parts.

    #429733
    I personally play with the crowd turned down all the way to not hear them at all. It’s a good fix but not if you actually like hearing the crowd in some parts.

    Is that just an in-game setting?

    #429735
    Is there text event to silence the crowd? There are some nuances in a quiet song that the whistling and “woo-hoo”-ing crowd seems to drown out.

     

    That means those parts need to be louder in the actual audio file. Play around with limiters and volume envelopes/automations for that.

    #429736
    I personally play with the crowd turned down all the way to not hear them at all. It’s a good fix but not if you actually like hearing the crowd in some parts.

    Is that just an in-game setting?

     

    Yeah in the system settings and audio settings in the pause menu I believe.

    #429749

    Thank you both for the advice! <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    There really ought to be a text event like [crowd_quiet] to hush them up. Some songs need a silent audience.

    #429752

    Same, I’m the same. I’ve played with the crowd volume turned down/off since I found the option in RB2. While it can be great to hear the clapping and cheering, I prefer enjoying the actual music by itself.

     

    I do agree there should have been something like that. I know there is [crowd_mellow], but I’m not sure if that does everything asked.

     

    It’s like in a real concert, of course there is cheering, clapping, and such… but there are definitely parts during some songs where the audience is quite and just listening / enjoying.

    #429753
    It’s like in a real concert, of course there is cheering, clapping, and such… but there are definitely parts during some songs where the audience is quite and just listening / enjoying.

     

    Considering a huge crowd of people always makes a bit of sound from collective breathing, talking, random coughs, etc. having it be entirely quiet would be unrealistic actually. Also, I have never been to a concert where a rock band performs that have ever just had the crowd be quiet anywhere <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />

    #429754

    I don’t mean like for whole songs; more so, like dramatic pauses in some songs. I’ve seen Rush several times, and almost always the crowd is pretty silent during the Limelight guitar solo. Peart hits the last crash out of the chorus and a loud cheer slows to everyone listening to that solo. Cheers start up again towards the end, but yeah that ha. I’m not saying it has a use in every song at all, but I can some for effect.

    #429757
    I do agree there should have been something like that. I know there is [crowd_mellow], but I’m not sure if that does everything asked.

    It does not. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />

     

    That means those parts need to be louder in the actual audio file. Play around with limiters and volume envelopes/automations for that.

    I’d hate to start screwing with that – blindly dicking with the audio will just piss me off more. Thing is, in my $130 headphones, it sounds great – on my $1000 Home Theater, the highs in that song just aren’t there. With the headphones, I can distinctly hear one guitar out of the right and the other from the left, but on the right, the highs aren’t as prominent on the HT (on this song anyway). I re-rendered several times increasing/decreasing db, panning right/left, trying to get the sound right, but had no luck. I put a silent audio for Magma’s crowd noise, just to be sure I’m getting full audio and apparently I am. The worst part is having to restart the game over and over just to test the audio. Frustrating, but hardly a world-ender. It’s probably just an overlooked setting on my stupid HT, but all the other songs sound good. Oh well, too bad, so sad. :v:

    #429758
    panning right/left

     

    Never ever do that unless you are doing some sort of highly advanced trick to make a old mono song sound more stereo, and even then. What I am saying is to simply raise the volume for any sections that are quieter than the rest of the song if it’s not audible in game over the crowd audio. Like this for example:

     

    tumblr_nb2tna3YZf1s37s4mo4_r1_1280.png

     

    Make two points on each side of the section you wish to raise the volume off, then drag the line in between the four points up until it’s about the same volume level as the rest of the song. Be sure the markers are placed so the volume is raised in a way that doesn’t sound noticeably edited.

    #429760

    Oh! Well, that doesn’t seem overly complicated! I’ll see if it will work in the spots where it’s needed – thanks! Will this work for one channel only? I really don’t want the left volume to increase at the points where I need the right louder.

    #429762

    By default it should raise the volume of both channels. There is probably some way to only raise for left/right too, but I don’t know it as I have never needed it and therefor not looked for it.

    #429769

    Looks like in Audacity you can split the channels into two tracks if the original track was in stereo. Then you can play around with the envelope of each independently and render them back to whole. A lot of work for a relatively minor improvement, but that’s probably my lack of skills more than anything. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

    #429786
    AddyMills
    Participant

      You can split the tracks in Reaper too (I mean, it IS a Digital Audio Workstation, it better be able to do something as simple as that! <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” />).

       

      Select the song in Reaper and press Ctrl+Shift+1 (I’m pretty sure it’s a default, if not go into actions and search for the action named “Item: Explode multichannel audio or MIDI to new one-channel items”)

       

      It will then split the two channels into seperate files. The top one being the left channel and the bottom the right, you’ll have to use the mixer at the bottom (Ctrl+M if it’s not there) and pan the two channel to their respective sides.

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