Audio Quality?

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  • #390547
    bsbloom
    Participant

      Simple question: What are the best settings for good audio output? I am trying to finish up a pack of customs, but the audio is never really satisfactory. The wav file rendered by Reaper sounds great, yet, on the x-box, the rbcon sounds muddy, too much bass, some clipped sections.

       

      I’ve tried messing with the encoding quality in Magma, and it seems to get worse. Currently I have the wav file outputted at 24 bit pcm, put in backing, with silent stereo 44_24 in guitar and drums.

       

      What do authors use when building a custom without stems?

      #422249
      Farottone
      Keymaster

        Try putting the audio on drums and play guitar, then see if it sounds right, just as a test.

        #422252
        bsbloom
        Participant

          OK, that works. Now what? Seems like this solution will mess up those playing drums. I am converting a Nightwish album, and two tracks don’t have drums. Any way to fix those up?

           

          Is the idea to avoid the backing track, and use an idle track?

          #422253
          Farottone
          Keymaster
            OK, that works. Now what? Seems like this solution will mess up those playing drums. I am converting a Nightwish album, and two tracks don’t have drums. Any way to fix those up?

             

            Is the idea to avoid the backing track, and use an idle track?

             

            Now you know that it’s the Magma audio bug, which is good to know. Try changing the mute track to a mono track, first of all.

            #422276
            bsbloom
            Participant

              Changing the guitar track to a silent mono had weird effects – the audio drops when I stop a note. Same thing happens if I put the audio on the bass track, but everything (on guitar) works if the audio is on the drum track.

               

              I read elsewhere about putting in fake vocals and using the vocal track for the audio file. How do I do that? I added in a single note vocal file with a lyric, but get a magma error: Vocal notes exist, but no vocal phrases found

              MIDI Compiler: Done.

              #422290
              Nyxyxylyth
              Participant
                Changing the guitar track to a silent mono had weird effects – the audio drops when I stop a note. Same thing happens if I put the audio on the bass track, but everything (on guitar) works if the audio is on the drum track.

                 

                I read elsewhere about putting in fake vocals and using the vocal track for the audio file. How do I do that? I added in a single note vocal file with a lyric, but get a magma error: Vocal notes exist, but no vocal phrases found

                MIDI Compiler: Done.

                Close – you just need to add a vocal phrase marker (note 105) above the note. It has to have at least the same start and duration as the single note you added.

                #422294
                Spindoctor
                Participant

                  i recently discovered a workaround for the 2 track glitch. If you add a silent track in the “crowd” audio slot & everything else where it should be you get good audio. Have tried it on several pre GH3 tracks & it works great. i originally used the one lyric vocal trick which does work, but after trying the “crowd’ option, I believe this is the way to go.

                  #422327
                  bsbloom
                  Participant

                    Perfect solution. Thanks. Boy, I love this forum.

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