Can anyone break down each part of a songs.dta?
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Okay so I’m trying to make my customs on my game as organized as I can make it. But I’m also experimenting, so does anyone know about how to change the source flag on RB2 customs? I’ve seen RB2 customs be flagged as RBN, DLC, and even RB1 somehow. Does anyone know what I need to change in the songs.dta do accomplish that?
faux use the convert in con tools. change it to live if you want it to be flagged as a rb2 con. cons are rb3 live is rb2
faux use the convert in con tools. change it to live if you want it to be flagged as a rb2 con. cons are rb3 live is rb2
That didn’t change anything. Whether it’s a LIVE or CON, it still shows the RBN logo in the song library
Rock Band 2 decides the origin on a few factors.
RB1:
(‘song_location’ 2)
(downloaded TRUE)
(exported TRUE)
DLC:
(downloaded TRUE)
RBN:
(‘ugc’ 1)
Rock Band 2 decides the origin on a few factors.
RB1:
(‘song_location’ 2)
(downloaded TRUE)
(exported TRUE)
DLC:
(downloaded TRUE)
RBN:
(‘ugc’ 1)
This is exactly what I meant. Thanks!
You are about to leave Rhythm Gaming World and access the external songs DB. While no song or file sold for commercially available videogames is hosted there and only fan generated content is allowed, Rhythm Gaming World has no direct control over the database and no files are hosted here. Alright, we had to made you aware of this, now you can visit the database!