[Wii] Corrupted Custom Songs

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  • #397326
    MissingElements
    Participant

      Normally I wouldn’t even use the Wii but since my friends got a complete set-up on it without just getting it on Xbox, I gotta figure out customs on the Wii in order to use their instruments when we all play.

       

      Anyway, I made sure my Wii was softmodded. (As far as I’m concerned it’s done right but I don’t mainly use the Wii for this so I may have to look deeper into the potential issue there myself)

       

      Sorry that this post is so long too, I just wanted to explain my process in detail just in case I’m doing something entirely wrong, but I tried following the guide.

       

       

      Assuming it’s modded correctly, I made sure I followed the difficult steps from converting an Xbox CON (specifically Master Of Puppets, not that it really matters I guess but why not say everything) to the “_meta” and “_song” folders with the Wii Converter option in C3 CON Tools. I changed the first three digits on the “_meta” folder to “052” and the “_song” folder to “053”. The eight digits after the underscore for each are “00000034” and “00000035”, respectively. I changed the indicated path in the songs.dta file to “dlc/sZFE/052/…” and dropped the two folders into the “sZGP” PAL DLC Packer folder. I used a real DLC “.bin” file to obtain the “ng_id.txt” file by putting it through the Wii Converter, and I was a bit confused on how to specifically get the “common-key” file working but I’m pretty sure it’s right as well. One thing about the “ng_id.txt” file too is that it came from a single “.bin” file only, since I realized that they tend to come in twos, and it was from DLC I had purchased a long time ago on the Wii that had been saved there for years and never been used since. The songs themselves didn’t seem like they were able to run properly because in RB3, they showed up with the grey Rock Band logo picture for the album art and a little SD card loading symbol. I’m not worried about those songs working though, just didn’t know if that had anything to do with the “ng_id.txt” file being associated with them along with the fact that they don’t seem to be working right.

       

      After replacing the existing placeholder files in the “sZGP” folder, I ran “RB3WiiPackTool.exe” and ran the generated “packdlc.bat” file. “00000034.app”, “00000035.app”, “052.bin”, and “053.bin” were all then born, and I copied the two “.bin” files alone to “…privatewiidatasZFE” in my SD card (with all of the softmod files in it) and put it into the Wii. With this entire set-up specifically, I just got a form of corrupted file error and the files were deleted automatically. I tried a few other variations, such as throwing the “_meta” and “_song” folders along with the “.app” files into the same location on the SD card and of course nothing. I also was accidentally running the Wii Pack Tool with the default sample files since I didn’t know what I was doing and only when I replaced them was when the Wii recognized the “.bin” files as corrupted.

       

      One thing that I’m noticing too are all these folders starting with “sZ..”, and the tutorial specifies using “sZFE” while the RB3 Wii Pack Tool uses “sZGP”. Didn’t know if that really mattered. Also the reason why I’m using the PAL one, “sZGP”, is because the other, “sZGE”, wouldn’t create the “.bin” files. Might that be an issue?

       

      I know I need to use “.bin” files too. From what I understood the “.app” files were specific to the NAND process, however I verified that for my own Wii’s specifications since my existing DLC songs were actually in “.bin” format. Speaking in regards of the NAND process, it doesn’t sound like something I’m using from how it’s explained. Is it something I have to use too though?

       

       

      I just don’t know if maybe I could be doing something wrong in the Rock Band part of this process or if maybe this is an issue with the mod set-up. Like if there’s a Wii version of a title update file I need or something like that. If it’s a modded Wii problem, then I can figure this out elsewhere unless someone is willing to help me. Some other basic specs that I guess could also be essential is that I was seeing a lot that it’s preferred that you have a SanDisk brand SD card for modding, and at the moment I just got some 4GB Kingston brand one. I also dunno if it’s necessary to use a USB drive instead, if it’ll load any better that way or something. Other than that, I’m using the EA Rock Band 3 disc, if that even matters in this process. I guess that’s all I got to mention about this. I appreciate any help! All of this could have been avoided if my friends bought Xbox Rock Band stuff rather than Wii Rock Band stuff, so unless anyone knows how to use Wii instrument controllers on the Xbox 360, which of course I assume is impossible, then I gotta figure this out or just get bored of the on-disc songs all the time lol. Also I hope I didn’t discuss anything I wasn’t supposed to. This post wasn’t intended to do that.

      #508009

      Let’s just go with what I know, in case it helps.

      PAL vs NTSC: You don’t really have a choice here, you need to use your console’s region for DLC/custom songs, no matter what region your disc is. Region for DLC is defined with the console.

      App files vs Bin files: App files are for injecting DLCs directly in the NAND, or use them with an emulated NAND. BIN files and APP files contrains the same information, the only difference is that the BIN file is encrypted with a key that is unique to your console, so only your console can use that file. You have a choice here, you can use either, though using APP files directly in your real NAND will fill it pretty fast, a real NAND only has 512mb of space, and most of it is already occupied with the wii’s system menu files, and well, operating system stuff, so usualy you want to go the emulated NAND route for APP files, which is not always easy to do.

      Also another thing: In your post, you never mentionned wad files. No matter which method you are using for custom songs, you need to install the wad file corresponding to the generation you want to use custom songs with. Usually, it works best when you install it twice for some reason, and you are looking for an error -1022, which is what you want.

      “Corrupted” DLC/custom songs files could be alot of things. It could be that the specified path in the DTA file is wrong, it could be that the structure of the folder is wrong, it could be that the generation was not activated with the WAD file, and possibly alot of other stuff I’m not recalling right now.

       

      There’s also other solutions to using Wii instruments. Dolphin natevely supports wii gear, ANY wii gear, even pro instruments. The microphone support I heard is wonky, but it works as far as I know. There is also Phase Shift, if you don’t care about vocals this is probably the lightest alternative when it comes to imitate Rock Band on a PC.

      #508691
      Anonymous

        Normally I wouldn’t even use the Wii but since my friends got a complete set-up on it without just getting it on Xbox, I gotta figure out customs on the Wii in order to use their instruments when we all play.

         

        Anyway, I made sure my Wii was softmodded. (As far as I’m concerned it’s done right but I don’t mainly use the Wii for this so I may have to look deeper into the potential issue there myself)

         

        Sorry that this post is so long too, I just wanted to explain my process in detail just in case I’m doing something entirely wrong, but I tried following the guide.

         

         

        Assuming it’s modded correctly, I made sure I followed the difficult steps from converting an Xbox CON (specifically Master Of Puppets, not that it really matters I guess but why not say everything) to the “_meta” and “_song” folders with the Wii Converter option in C3 CON Tools. I changed the first three digits on the “_meta” folder to “052” and the “_song” folder to “053”. The eight digits after the underscore for each are “00000034” and “00000035”, respectively. I changed the indicated path in the songs.dta file to “dlc/sZFE/052/…” and dropped the two folders into the “sZGP” PAL DLC Packer folder. I used a real DLC “.bin” file to obtain the “ng_id.txt” file by putting it through the Wii Converter, and I was a bit confused on how to specifically get the “common-key” file working but I’m pretty sure it’s right as well. One thing about the “ng_id.txt” file too is that it came from a single “.bin” file only, since I realized that they tend to come in twos, and it was from DLC I had purchased a long time ago on the Wii that had been saved there for years and never been used since. The songs themselves didn’t seem like they were able to run properly because in RB3, they showed up with the grey Rock Band logo picture for the album art and a little SD card loading symbol. I’m not worried about those songs working though, just didn’t know if that had anything to do with the “ng_id.txt” file being associated with them along with the fact that they don’t seem to be working right.

         

        After replacing the existing placeholder files in the “sZGP” folder, I ran “RB3WiiPackTool.exe” and ran the generated “packdlc.bat” file. “00000034.app”, “00000035.app”, “052.bin”, and “053.bin” were all then born, and I copied the two “.bin” files alone to “…privatewiidatasZFE” in my SD card (with all of the softmod files in it) and put it into the Wii. With this entire set-up specifically, I just got a form of corrupted file error and the files were deleted automatically. I tried a few other variations, such as throwing the “_meta” and “_song” folders along with the “.app” files into the same location on the SD card and of course nothing. I also was accidentally running the Wii Pack Tool with the default sample files since I didn’t know what I was doing and only when I replaced them was when the Wii recognized the “.bin” files as corrupted.

         

        One thing that I’m noticing too are all these folders starting with “sZ..”, and the tutorial specifies using “sZFE” while the RB3 Wii Pack Tool uses “sZGP”. Didn’t know if that really mattered. Also the reason why I’m using the PAL one, “sZGP”, is because the other, “sZGE”, wouldn’t create the “.bin” files. Might that be an issue?

         

        I know I need to use “.bin” files too. From what I understood the “.app” files were specific to the NAND process, however I verified that for my own Wii’s specifications since my existing DLC songs were actually in “.bin” format. Speaking in regards of the NAND process, it doesn’t sound like something I’m using from how it’s explained. Is it something I have to use too though?

         

         

        I just don’t know if maybe I could be doing something wrong in the Rock Band part of this process or if maybe this is an issue with the mod set-up. Like if there’s a Wii version of a title update file I need or something like that. If it’s a modded Wii problem, then I can figure this out elsewhere unless someone is willing to help me. Some other basic specs that I guess could also be essential is that I was seeing a lot that it’s preferred that you have a SanDisk brand SD card for modding, and at the moment I just got some 4GB Kingston brand one. I also dunno if it’s necessary to use a USB drive instead, if it’ll load any better that way or something. Other than that, I’m using the EA Rock Band 3 disc, if that even matters in this process. I guess that’s all I got to mention about this. I appreciate any help! All of this could have been avoided if my friends bought Xbox Rock Band stuff rather than Wii Rock Band stuff, so unless anyone knows how to use Wii instrument controllers on the Xbox 360, which of course I assume is impossible, then I gotta figure this out or just get bored of the on-disc songs all the time lol. Also I hope I didn’t discuss anything I wasn’t supposed to. This post wasn’t intended to do that.

         

        I Think that corrupted Album Art and not well played the customs… i think that was the issue <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />

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