Track out-of-sync in game

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  • #395602

    I recently made a custom song in which the drums are out-of-sync with the audio by about one measure (as in, the drums start a measure too late.) It looks perfectly fine when previewing it in REAPER, but it is off-beat in-game.

     

    The drums track is the only track that has this problem. The guitar, bass, and vocals tracks are all correct.

     

    I embedded the tempo map when exporting the MIDI, I double-checked that the BEAT track was timed correctly. I did everything I could think of that might be causing this issue but I cannot fix this problem no matter what I do. Any help would be appreciated.

     

    I don’t know if I’m allowed to share the REAPER file, since it’s a RB2 song that I re-made myself, but if anyone asks for it, I’d be happy to share the file.

    #491314

    Never mind, I fixed my problem. I believe it was being caused by the track starting with an overdrive phrase, since removing that seemed to fix it.

    #491318

    I’ve had problems like this. While it may not have applied to your situation, I remember a few songs I made where the tempo map and beat track was messed up, causing sync issues. Also after fixing that, I forgot to re-render the audio because fixing the MIDI de-sync required the audio to be aligned again. Once I fixed all that it was fine. Again not prevalent to your situation but just in case someone else is having issues <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

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