Song difficulties won’t update
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July 4, 2017 at 4:25 am #395311
So I uploaded an early version of a some I’m charting that only had Guitar and Bass charted. I had it on my drive for customs and it loaded up in game fine. I didn’t play it yet. I then updated it with Keys and overwrote what was on the drive with the new version. The keys difficulty didn’t show up which made me think it either didn’t overwrite or I placed the old version on my drive. I then updated again with Drums. Did everything again and still no change. Shows guitar and bass with difficulties, no keys or drums difficulties and I cannot play the song on either.
Is this a problem with song cache, and I need to delete it from my drive? Or is it a problem with my custom? Magma shows that there is a difficulty for Drums and Keys with both instruments being on. No one else has reported any issues so I have a feeling it’s my set up that’s causing the problems.
July 4, 2017 at 4:44 am #487276I think this is the same issue as this thread:
http://customscreators.com/index.php?/topic/16199-vocal-track-not-registering-in-game/
tl;dr You need to rebuild your cache.
July 4, 2017 at 4:51 am #487279I think this is the same issue as this thread:
http://customscreators.com/index.php?/topic/16199-vocal-track-not-registering-in-game/
tl;dr You need to rebuild your cache.
Blegh. Didn’t search hard enough. Thanks anyway.
July 4, 2017 at 5:23 am #487281When making new versions of a chart, it is good practice to change the name of the CON file to prevent this.
July 4, 2017 at 5:26 am #487282When making new versions of a chart, it is good practice to change the name of the CON file to prevent this.
Guess I should have thought of that.
July 4, 2017 at 5:41 am #487283Guess I should have thought of that.
Normally people will stick a “_v2” at the end of the file to denote the “2nd” version of the song and so on. When I create my customs and test instruments as I get them done, I tag a “_t3” for the test version 3.
July 4, 2017 at 5:46 am #487284Normally people will stick a “_v2” at the end of the file to denote the “2nd” version of the song and so on. When I create my customs and test instruments as I get them done, I tag a “_t3” for the test version 3.
Yeah I figured. I just liked keeping my file names the same so one wouldn’t have the same song accidentally because they forgot to remove the original. Would it work anyway if all I did was change the song ID to include the version number like (song name)_#?
July 4, 2017 at 11:35 am #487291I think this is the same issue as this thread:
http://customscreators.com/index.php?/topic/16199-vocal-track-not-registering-in-game/
tl;dr You need to rebuild your cache.
No you absolutely 100% do NOT need to rebuild your cache. The only thing needed is a change of song ID and filename.
July 4, 2017 at 2:16 pm #487295It’s a common practice on xbox to change IDs of songs? We try to avoid that on PS3/Wii between custom online players.
July 4, 2017 at 3:10 pm #487300It’s a common practice on xbox to change IDs of songs? We try to avoid that on PS3/Wii between custom online players.
I never change the ID of a song I released, but before release when you miss instruments or you mistyped something in the metadata that’s the way to go. And as an author you should always change the song ID for any song you’ve previously released if you changed anything in the metadata, you can’t expect people to realise they need to wipe the cache, let alone wiping it for any song for which the author changed something meaningful. I understand the problem playing online but THAT should be the exception (you can always change the ID back yourself), not the rule.
July 5, 2017 at 9:16 pm #487371Which creates two songs doesn’t it? I think I just downloaded Savage Garden’s Truly Madly Deeply and not realizing I already had it, ended up in my song queue twice. Just have to pay attention and delete the other when that happens or keep them both for the chance that someone else hasn’t downloaded the update but wants to play online.
If you change the ID back to the original, will you be playing a different version of the song than what others play online? Now it’s just plain curiosity that’s got me on this one.
July 5, 2017 at 9:21 pm #487372Which creates two songs doesn’t it? I think I just downloaded Savage Garden’s Truly Madly Deeply and not realizing I already had it, ended up in my song queue twice. Just have to pay attention and delete the other when that happens or keep them both for the chance that someone else hasn’t downloaded the update but wants to play online.
If you change the ID back to the original, will you be playing a different version of the song than what others play online? Now it’s just plain curiosity that’s got me on this one.
For one, if you change the file name, yes it will create two of the same song. But I believe changing the song ID is sufficient to cause it to load the song’s cache over again.
Also, RB3 customs can’t be played online except from a modded 360, ps3, or wii. So there’s almost no reason to worry about that. Unless the author releases a RB2 version specifically for online play. They wouldn’t probably make a version before their final update (besides any fixes).
July 6, 2017 at 12:01 am #487380If you change the ID back to the original, will you be playing a different version of the song than what others play online? Now it’s just plain curiosity that’s got me on this one.
For the song to show up lit (not greyed) all players needs to have the same song_id parameter (and it needs to be valid… aka 100% numeric). I’m not entirely sure what are the exact requirements for a song to load properly playing online; this is not the only needed parameter to be in sync with everyone; we tend to make sure we have the same version. I never really tested it but I’m pretty sure if both players have different midi files it will still load normally. No idea what it would do in-game though; that’d be an interesting thing to try.
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