How many customs I can put in RB3 Wii?

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  • #395179
    PosquitoSan
    Participant

      Hey guys.

      I follow the forum for a while but only now I decided to create an account.

      I’m with a problem on my RB3 on Wii. I have official DLC and custons on my SD Card, but I can’t put more customs on this. Sometimes the problem is with RB3Wii DLC Packer, sometimes the DLC Packer creates the files sucessfully, the game shows the songs on the list, bot not play it.

       

      My SD card have these folders:

      sZAE

      sZBE

      sZCE

      sZDE

      sZEE

      sZFE (customs folder)

      sZGE (this folder it’s empty)

      sZJE

      sZKE

      sZLE

       

      All the folders (except sZFE and sZGE) have official DLC. I apply sZGE.wad file on my Wii yesterday trying to use this folder, with no success.

       

      The sZFE folder have files from 001 to 024, and 054 to 498. from 025 to 053, the songs can’t appears or can’t play on game.

       

      I play using Rock Band 3 NTSC via USB Loader GX on softmodded Wii running Real NAND.

      I Can’t put more customs on sZFE folder, but can I use the sZGE folder to do it? If yes, how can I do?

       

       

      Sorry for the long post, hope you guys can help me.
      Thanks for the support!

      #485738

      I have no idea how management is possible to achieve this on the real NAND (SD card method) but using the song limit cheat you can have 3000 songs (same limit as other consoles), without the cheat it’s 1000 songs.

       

      StackOverflow0x might be able to help you achieve what you want to do; but there is also the emulated NAND solution; that can take app files almost as big as you want (thus having possibly 100 songs in a single pack). There is a few problems with this method if you’ve never ever did that before for other purposes as pretty much all the tutorials are gone; or miss informations.

       

      This emunand method should work provided you follow the instructions included to the letter: http://www.mediafire.com/file/lcwx4526n5024g8/NANDEmu%26UniiLoader.rar

       

      Password: Rudi4President

      #485739
      PosquitoSan
      Participant

        I don’t like the idea of use emulated NAND :/

        my RB3 have 509 songs (included the original songs, the official DLC, and the customs). In theory, it’s possible to add more songs..

        How I can do this song limit cheat?

        #485740

        You need to enable cheats in your loader and to add the cheat wherever the loader checks for the cheats. All the cheats are on the front page of the How-To Wii thread.

        #485756
        petergaveglia
        Participant

          Or get a cheatloader, like gecko.

          #485774
          PosquitoSan
          Participant

            After many tries, I can get the cheats on USB Loader GX. The cheats file for the game isn’t avaliabe on gecko server, so I made by myself a file to add the cheats (in .txt and .gct formats), the link to download the files is here for who want add the cheats in your game: https://mega.nz/#!ZkYW1TQR!sMHIrviLX8XAu_soTrDmxoLGvItw5qCN2b54NQUIO0Y
            For USB Loader GX users, the folder to place the files is SD:txtcodes
            For CFG Loader users, is: SD:codes

            I not try put more customs yet, at night I w’ll try and post here the results.

            Thanks all for the support!

            #485775

            Yeah; those cheats never were uploaded to those servers.

            #485873
            PosquitoSan
            Participant

              I Made few tests today, and below it’s my results.

              I have three versions of RB3 Wii DLC Packer: The original version for sZFE folder, one version for sZGE folder and one for sZHE folder.
              I never used the sZGE and sZHE versions before, but all of them have the ng_id.txt file with id of my Wii console.

              I have 8 customs to put in the game, 16 folders in total.

              First, I try with the sZGE version of DLC Packer. Starting from 001, this is the files used. The ‘songs.dta’ files are correctly edited too:

               

              Running the sZGE DLC Packer, I have this error message, and none of the songs are compiled:

               

               

               

              Trying with sZHE DLC Packer. I edit all ‘songs.dta’ files and renamed all customs folders. Starting from 001, and I have the same error message of sZGE version. Another time, none of songs are compiled.

              Trying with sZFE DLC Packer
              I have 450 itens on this folder on my Wii SD Card (225 customs songs in total), from 001 to 498. I edit and renamed the new customs again. In this time, starting from 499, I use the sZFE DLC Packer and receive this error message:

               

               

              But, two files are created, ‘499.bin’ and ‘500.bin’, the first custom of the list. Put these two files on Wii SD Card and run the game. The game finds the song correctly and shows on the list, plays the preview, show the album art, etc. But after loading, the game shows the message “Be Good Jhonny is corrupted and cannot be read from SD Card.”

              I deleted the song on the game without use of computer.

               

              Probably the problem is my DLC Packer program, but don’t know how to fix that. Download and execute again cannot works too.

               

              Someone have an idea?

              #507506
              Anonymous

                I Made few tests today, and below it’s my results.

                 

                I have three versions of RB3 Wii DLC Packer: The original version for sZFE folder, one version for sZGE folder and one for sZHE folder.

                I never used the sZGE and sZHE versions before, but all of them have the ng_id.txt file with id of my Wii console.

                 

                I have 8 customs to put in the game, 16 folders in total.

                First, I try with the sZGE version of DLC Packer. Starting from 001, this is the files used. The ‘songs.dta’ files are correctly edited too:

                 

                Running the sZGE DLC Packer, I have this error message, and none of the songs are compiled:

                 

                 

                 

                Trying with sZHE DLC Packer. I edit all ‘songs.dta’ files and renamed all customs folders. Starting from 001, and I have the same error message of sZGE version. Another time, none of songs are compiled.

                 

                 

                Trying with sZFE DLC Packer

                I have 450 itens on this folder on my Wii SD Card (225 customs songs in total), from 001 to 498. I edit and renamed the new customs again. In this time, starting from 499, I use the sZFE DLC Packer and receive this error message:

                 

                 

                But, two files are created, ‘499.bin’ and ‘500.bin’, the first custom of the list. Put these two files on Wii SD Card and run the game. The game finds the song correctly and shows on the list, plays the preview, show the album art, etc. But after loading, the game shows the message “Be Good Jhonny is corrupted and cannot be read from SD Card.”

                 

                I deleted the song on the game without use of computer.

                 

                Probably the problem is my DLC Packer program, but don’t know how to fix that. Download and execute again cannot works too.

                 

                Someone have an idea?

                 

                I hope I’m not too late in answering this.

                 

                For sZFE, it looks like that you are trying to go beyond the limits. sZFE allows for fewer than 200 files, so building up to the 500s will never work. Unless someone has hacked the ticket and extended the limit, which is highly unlikely.

                 

                For sZGE and sZHE, the header file is 00000001.app, and the next one is literally ffffffff.app. Best to start at 00000003 and work from there.

                 

                Also, keep in mind that official generations skip hex numbers, due to the header taking on one of the numbers, or simply because they’re absent altogether. Use RB3WiiCustomsManager.exe to double-check the appropriate APP/BIN pairings.

                #507509

                .

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