Vocals Question

  • This topic is empty.
Viewing 9 posts - 1 through 9 (of 9 total)
  • Author
    Posts
  • #394597

    How do you make the singer’s mouth actually move in the game when playing a custom song?

     

    I mean like so it looks like they are singing the song

    #478222
    ghostbyob
    Participant

    are you talking about drivox?

    #478223

    Yes.

    #478224
    ghostbyob
    Participant

    This is from C3 tutorial:

    12.4
    Animating the Singer
    To have the singer move, all you need are the animation states mentioned
    at the start of this tutorial. You don’t need those animation states for the
    harmonies, only in PART VOCALS.
    The game will generate the lipsync based on the lipsync file you give Magma.
    You want the following, in order of animation accuracy:
    1) dry vocal track (i.e. no effects, reverb, etc.)
    2) wet vocal track (i.e. the stems we get from Guitar Hero, The Beatles, most
    online multitracks)
    3) your own recording (equivalent of a dry vocal track but presumably not as
    accurate)
    4) rendered MIDI track (see below)
    If you’re using 1, 2 or 3, import it into REAPER, align it with the chart, extend
    it so it reaches the start of the track, press the SOLO button, right click on the
    track > Render/freeze tracks > Render tracks to mono stem tracks, 16 KHz,
    16-bit, mono. If you can’t get 1 or 2, and you’re certain your own recording
    would be horrible, then you can try to cheat the game a little by rendering the
    actual MIDI chart. Make sure the MIDI playback is enabled for PART VOCALS
    if it’s a song without harmonies, or HARM1/HARM2/HARM3 depending on
    which harmony you want to render. Mute all other tracks then use the same
    rendering process as above. This process gives you a very average lipsync that,
    however, is better than not having any lipsync.

    #478225

    Ok but what do I do after I done that. I had to use the midi file and now I have “PART VOCALS – stem”

    #478226
    ghostbyob
    Participant

    for Magma/Audio on the option marked:

    (audio quality: 16000 Hz and Mono)

    #478227

    Ok it’s saying it can’t access the file. Saying the wav file is compressed.

    #478228
    ghostbyob
    Participant

    what are you doing exactly?

    #478229

    oh wait I rendered it wrong

Viewing 9 posts - 1 through 9 (of 9 total)
  • You must be logged in to reply to this topic.
Back to top button