Audio quality sucks, but only when hitting notes?

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    I’ve just made my first custom (well, I made a rough Expert Guitar track with no overdrive or anything that I’ll clean up later). If I turn on No Fail Mode, start the song and put down the guitar, it sounds fine. However, when I start actually playing the video game, the quality goes to hell immediately.

     

    The only related issue I could find was people who have corrupted audio when they only use two tracks (muted guitar and backing). However, I don’t think that’s my problem, because I put a muted track into the Crowd box in Magma.

     

    I recorded a video of the problem, but my capture card is taking a long time exporting the video. I’ll edit a youtube link into this post when I can. and

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    Anyone know what’s up?

     

    Thanks <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

     

    EDIT: Ah, of course I figure out the problem mere seconds after posting. Somehow I managed to not actually mute the audio in my “muted” track. The song audio was playing as the backing track, but also as the crowd and guitar tracks. That would do it! I only figured it out when I noticed the whammy bar was having a weird effect on the song audio.

     

    I’ll still post that youtube link when I can, in case anyone from the future wants to see if they have the same issue as me or not.

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