Tips for Charting Rap?
- This topic is empty.
-
AuthorPosts
-
May 20, 2016 at 6:56 am #393894
I’m charting some rap, and was wondering if you guys had any tips, particularly for charting the vocals. For example, the lyrics are pretty fast. Am I gonna run into any problems in that regard?
May 20, 2016 at 7:11 am #468971For fast vocals in general, what I tend to do is slow the song speed down in Reaper (it’s a slider in the middle of the screen, starts at 1.0). If you do this, make sure to set it to where the pitch stays the same when slowed down (right-clicked on the slider, and select “Preserve Pitch of Audio Items”). You want to set it back to normal afterwords, of course.
As for other instruments, a lot of time modern rap uses drum machines that tend to include really fast hi-hat patterns. Keep in mind that if these patterns also have snares over them, you may want to chart it as a disco beat. See the final chorus of “Day N Nite (Nightmare)” by Kid Cudi for an example of this.
A lot of modern rap, especially trap rap and a lot of things associated with it, also uses subbass, which if there’s no other bassline, would probably be best to chart to bass, for inclusion’s sake. This is, of course, assuming you’re doing full-band charts.
May 20, 2016 at 7:13 am #468972So the syllables can be as short as I need them to be, and it won’t throw errors or anything?
Also, while you’re here, it wouldn’t hurt to explain how to create my own Events that label the parts of the song for Training Mode purposes. For example, if I wanted one section to be called “Verse 1”, how would I go about doing that? It’s one of the only things not covered in the tutorial in the sticky. For this exercise, assume that the C3 Template doesn’t already include a Verse 1 text event ” src=”/wp-content/uploads/invision_emoticons/default_SA_cheeky.001.gif” />
May 20, 2016 at 7:21 am #468973I believe so, yes, though I personally like to make them at least 1/32nd long when possible.
As for practice sections, they’re covered in the mirror of the RBN docs, here’s a page on them. The gist of it is, go into the Events track, double-click where you want to add a practice section in the grey area below where MIDI notes would go, load the Events text list, and select from the practice sections available. You should also set up things such as crowd animation and clapping, when the crowd initially cheers for the song (when a crowd would realize what song is playing would be ideal) (this is called “music_start”), and when you want the song to end in-game (called “end”) (the last two are required). Those are also in the same text list.
May 20, 2016 at 7:23 am #468974Cool! Thanks for the help ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
I can see myself using the “Prayer 1a” event a lot for rap.
Topkek.
May 21, 2016 at 1:18 am #469041In addition, I’m finding it really handy to unmute the Part Vocals track and play the audio of the MIDI notes combined with the song audio to make sure all of the notes line up perfectly with the words being spit (spitted? spat?)
May 21, 2016 at 8:50 am #469057In addition, I’m finding it really handy to unmute the Part Vocals track and play the audio of the MIDI notes combined with the song audio to make sure all of the notes line up perfectly with the words being spit (spitted? spat?)
I think spit works in this context.
-
AuthorPosts
- You must be logged in to reply to this topic.