Sonata Arctica – Fullmoon WIP — update 28/5

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  • #392221

    Hi all, I have made a few customs in the last few months for personal use, but I feel especially good and motivated about this song, because it is pretty epic, so I want it to be as good as possible. So far I have only charted the expert tracks of the four instruments, so no Pro keys or Vocals, but I would love you guys if you had some pointers or things to improve on.

     

    One of the things I am not sure of is the solo. Should I mark the entire solo for both guitar and keys, or only when they actually play? If the latter, should they both be marked solo when they play together?

     

    #444811

    There is a Custom of this song in Other Customs, but It doesn’t has Keys

    #444812

    Thanks, I’ll add it there as well, see if the charts can be combined to add the keys.

    #444889

    Can you post the rpp & audio?

    #444897
    Can you post the rpp & audio?

    I was trying to do that, but I’m getting an error in Magma: Keys track is empty. This while it is actually quite full. I checked if it was muted, and it was not, and also the track marker was in place. Do you have any idea what could be wrong?

    #444899

    Upload your Reaper Project file and audio file and I can take a look.

    #444901
    #444904

    From first glance I am guessing it was because you have no notes for the lower difficulties. Magma will not build a song with expert notes only.

     

    I went ahead and used the CAT tools to automatically reduce the lower difficulties for each instrument and the song built in Magma right after that.

     

    I did notice a few obvious things that need addressing in order to complete this custom. Drum fills, overdrive, play/idle markers, venue camera cues & lighting (Magma can auto generate this for you), pro drum tom markers, drum animations and solo markers for instrument solos.

     

    Also, the drums need some fine tuning. Tom rolls should almost always go from left to right (or YBG) and you have the primary cymbal on blue when it’s hi-hat and should go on yellow.

     

    You still have a bit of work ahead of you to get this custom right, but it’s a good start!

     

     

    Con file & updated RPP: http://www.mediafire.com/download/4z4u2 … llMoon.rar

    #444918
    From first glance I am guessing it was because you have no notes for the lower difficulties. Magma will not build a song with expert notes only.

     

    I went ahead and used the CAT tools to automatically reduce the lower difficulties for each instrument and the song built in Magma right after that.

     

    I did notice a few obvious things that need addressing in order to complete this custom. Drum fills, overdrive, play/idle markers, venue camera cues & lighting (Magma can auto generate this for you), pro drum tom markers, drum animations and solo markers for instrument solos.

     

    Also, the drums need some fine tuning. Tom rolls should almost always go from left to right (or YBG) and you have the primary cymbal on blue when it’s hi-hat and should go on yellow.

     

    You still have a bit of work ahead of you to get this custom right, but it’s a good start!

     

     

    Con file & updated RPP: http://www.mediafire.com/download/4z4u2 … llMoon.rar

    Thanks for your feedback. I am aware that the most obvious things still had to be done, but I wanted to post it already to get some feedback on the charts themselves.

     

    As for what you said about the drumrolls. I am not 100% sure what you mean with that. I looked up sheet music for the drums, and those showed snare except from the beats, like I charted. How would you suggest charting them instead?

    #444970

    Compare this drum chart to your own to get an idea of where your drum chart needed revision. I didn’t spend a ton of time using the scrub tool to get every little nuance correct, but it should give you a good starting off point to get the drum chart perfect.

     

    http://www.mediafire.com/download/72j51 … -drums.mid

     

    Also noticed the tempo map is off at times while I was scrubbing some sections. You may want to revisit that and add more markers as I noticed parts of the song where the markers were sparse.

    #445003
    Compare this drum chart to your own to get an idea of where your drum chart needed revision. I didn’t spend a ton of time using the scrub tool to get every little nuance correct, but it should give you a good starting off point to get the drum chart perfect.

     

    http://www.mediafire.com/download/72j51 … -drums.mid

     

    Also noticed the tempo map is off at times while I was scrubbing some sections. You may want to revisit that and add more markers as I noticed parts of the song where the markers were sparse.

     

    Thank you for the time you are putting in helping me. Probably the hardest part for me with charting the drums is finding a balance between what is actually played and what is playable without double base pedals. This is why I initially undercharted the bp.

     

    But I’ll take another look at it this weekend.

    #445022
    psiven
    Participant

      Many songs have double bass pedal versions. Best practice, like starting from Expert and working down, is to chart the full version of what you hear and get that tuned before reducing it. This is harder if you can’t playtest the full difficulty version, but not impossible <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

       

      What I do, is chart the full Expert with double bass and then when you start to reduce, duplicate the track and mute the copy. Once you finish reductions, copy them over to the other track and rename its TRACK TITLE event to PART DRUMS_2X. Magma will compile both versions for you.

      #445025

      I redid the tempomap, doing it properly (the reason I didn’t do that initially was because of some weird setting that when changing the tempomap the playback rate of the audio track changed as well, but I fixed that). When scrubbing it felt in sync with the notes, but when using the RBNtools it felt like there was a bit of a delay, is that normal?

       

      Either way, here is the updated RPP file: http://www.mediafire.com/download/kco7t … bass_1.RPP

      #445028
      Farottone
      Keymaster
        I redid the tempomap, doing it properly (the reason I didn’t do that initially was because of some weird setting that when changing the tempomap the playback rate of the audio track changed as well, but I fixed that). When scrubbing it felt in sync with the notes, but when using the RBNtools it felt like there was a bit of a delay, is that normal?

         

        It can happen. Make 100% sure your tempo map is spot on and if you still see some delay, check the TIME OFFS command in the RBN preview window and drag the mouse up or down to adjust the delay.

         

        EDITED: Seems like tonight I can’t type…

        #445032
        I redid the tempomap, doing it properly (the reason I didn’t do that initially was because of some weird setting that when changing the tempomap the playback rate of the audio track changed as well, but I fixed that). When scrubbing it felt in sync with the notes, but when using the RBNtools it felt like there was a bit of a delay, is that normal?

         

        It can happen. Make 100% sure you’re tempo map is spot on and if you still see some delay, check the TIME OFFS command in the RBN preview window and drag the mouse up or down to adjust the delay.

        I double checked, and now suddenly it seems to be in sync. I am guessing the slight delay was because earlier I was running a game on the background, maybe that slowed everything down a bit.

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