Multi-track authoring
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January 19, 2015 at 7:29 pm #391616
What’s the best way to deal with a multi that has no backing track, per se?
Currently, I’ve rendered each instrument to it’s own stem and Count-In/Vocals to backing and it seems to work well enough, but is it right? Can I make Vocals mute on error like other instruments? Should I?
Thanks,
January 19, 2015 at 7:34 pm #436609What’s the best way to deal with a multi that has no backing track, per se?Currently, I’ve rendered each instrument to it’s own stem and Count-In/Vocals to backing and it seems to work well enough, but is it right? Can I make Vocals mute on error like other instruments? Should I?
Thanks,
Vocals + harmonies are their own stem.
January 19, 2015 at 7:36 pm #436610Count-in goes on backing.
January 19, 2015 at 7:53 pm #436612OK. Tried that and the vocals virtually disappeared. Very muted. I suspect this has something to do with MUTE VOLUME (VOCALS) but I don’t know what the proper setting should be. Currently set at -96/-12
Or maybe the vocal stem is rendered to low?
edit: I should add that full mix playback in Reaper, vocals sound fine.
edit: Further investigation reveals that those are default values.
I’ll also add that the vocal volume was low (inaudible) despite not failing.
January 19, 2015 at 8:08 pm #436614Yeah, I’m just starting with a multi-track I’m doing the tempo mapping on the guitar part. Should I keep doing the mapping on the individual instruments or should I just throw it on the track with all the instruments. I’m also not sure if I should use a full MP3 or how to mix the stems to make them work. I’ve only used the MP3’s of other songs when I played around, I’ve never used multi-track stems
January 19, 2015 at 8:15 pm #436615OK. Tried that and the vocals virtually disappeared. Very muted. I suspect this has something to do with MUTE VOLUME (VOCALS) but I don’t know what the proper setting should be. Currently set at -96/-12If you mean Magma, set it at a value between -3 and 0 and check in game.
January 19, 2015 at 8:17 pm #436616Yeah, I’m just starting with a multi-track I’m doing the tempo mapping on the guitar part. Should I keep doing the mapping on the individual instruments or should I just throw it on the track with all the instruments. I’m also not sure if I should use a full MP3 or how to mix the stems to make them work. I’ve only used the MP3’s of other songs when I played around, I’ve never used multi-track stemsTempo map with drums, if that’s the question, since it’s the rhythmic instrument by definition.
January 19, 2015 at 8:18 pm #436617I should add that full mix playback in Reaper, vocals sound fine.MUTE VOLUME only comes into play when the player misses or fails out.
What file did you render the vocals to (e.g., vocal.wav)? How does it sound in, say, Windows Media Player?
January 19, 2015 at 8:21 pm #436618OK. Tried that and the vocals virtually disappeared. Very muted. I suspect this has something to do with MUTE VOLUME (VOCALS) but I don’t know what the proper setting should be. Currently set at -96/-12If you mean Magma, set it at a value between -3 and 0 and check in game.
Mute volume and track attenuation are different things. The numbers quoted are the default values for mute volume, and those shouldn’t be changed unless you know what you are doing and what you’re trying to accomplish. So OP needs to look at the track attenuation values, but I doubt that’s the issue they’re having.
January 19, 2015 at 8:39 pm #436621All attenuation values are 0 with the exception of Crowd (a mute track) at -5.
As indicated, Magma setting made no difference. I thought it might be instrument volume in-game, but nope.
I’m stumped. The track previews fine in Visualizer, but no joy for vox in-game.
January 19, 2015 at 8:41 pm #436622Vocal track volume under vocal options (using the vocals controller). Thats probably lowered and it sticks from one use to the next.
January 19, 2015 at 8:51 pm #436624Vocal track volume under vocal options (using the vocals controller). Thats probably lowered and it sticks from one use to the next.That’s the ticket!
January 20, 2015 at 1:24 am #436646I have all of my stems lined up in their specific tracks to keep me sane and I’m authoring the guitar part now. Do I keep those tracks in there when I finish the song and go to export it or do I put the Mp3 mixdown in the trks line. I’ve been reading through the docs but I can’t seem to understand what I need to do.
January 20, 2015 at 1:30 am #436648I have all of my stems lined up in their specific tracks to keep me sane and I’m authoring the guitar part now. Do I keep those tracks in there when I finish the song and go to export it or do I put the Mp3 mixdown in the trks line. I’ve been reading through the docs but I can’t seem to understand what I need to do.If you have the multitracks you don’t need the mixdown.
Btw, general message: if anybody is authoring songs with multitracks and they are not obscure songs, it’s better to PM an admin just to check that C3 isn’t working on those, because as much as we hate it we would then unfortunately ask you to pull them for our release.
March 10, 2020 at 7:03 pm #510191I made a multi-track song and everything works just fine, but I noticed that if I play a song made by Harmonix, and start missing guitar notes for example, then you can still lightly hear the guitar in the background, but its obviously way louder when you start playing the notes again. Where my song is different is the instrument is completely cut out when not playing the notes.
So my question is should I have a backing track of all the stems together on a really low volume? If so, would I set the volume level in Reaper when I render the file or in Magma? If Magma, what attenuation level should the backing track be?
I understand its not truly needed, but I thought the Harmonix way of doing it sounded a little better when you missed notes.
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