Magma Help with Sustains

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  • #390407
    bsbloom
    Participant

      Guitar Hero had a gimmick that I really miss – combining a long sustain on one button with notes played on others, i.e., long orange sustain coupled with green-red-yellow-red-green-red-yellow. This doesn’t seem to be legal in RB and causes magma errors.

       

      Does anyone know of a work-around?

      #420321
      Farottone
      Keymaster

        Get rid of the offending sustains, build a proper CON file. Open it with C3 CON Tools, export the .mid file with the offending sustains, replace the old one.

        #420324
        Get rid of the offending sustains, build a proper CON file. Open it with C3 CON Tools, export the .mid file with the offending sustains, replace the old one.

         

        That would probably work, but when you play it in Rock Band it won’t act like it is in Guitar Hero. It will just make you miss the other notes. For example if it was a green sustain and added red and you strummed red, it should get rid of the held green sustain.

        #420325
        TrojanNemo
        Participant

          Everyone forgets that Magma will override the MIDI file in the CON if you put an override.mid file in the project folder and enable it in the ADVANCED OPTIONS. :aaaaa:

          #420327
          Farottone
          Keymaster

            That would probably work, but when you play it in Rock Band it won’t act like it is in Guitar Hero. It will just make you miss the other notes. For example if it was a green sustain and added red and you strummed red, it should get rid of the held green sustain.

             

            I honestly gave up telling people how to author properly for the platform. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif”> If you want to step on that rake and get slammed in the face by the handle, be my guest. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif”>

            #420329
            Farottone
            Keymaster
              Everyone forgets that Magma will override the MIDI file in the CON if you put an override.mid file in the project folder and enable it in the ADVANCED OPTIONS. :aaaaa:

               

              In all honesty, the amount of stuff Magma does is hard to keep up with. I totally forgot about that feature, mostily because I DON’T GO AROUND MAKING NON-MAGMA COMPLIANT MIDI. <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif”>

              #420359
              bsbloom
              Participant

                Thanks, all. Nothing suggested seems to work very well. I’ll stick to legal midis for a while.

                #420435
                espher
                Participant
                  Everyone forgets that Magma will override the MIDI file in the CON if you put an override.mid file in the project folder and enable it in the ADVANCED OPTIONS. :aaaaa:

                   

                  But does it change the engine?

                  #420436
                  TrojanNemo
                  Participant

                    Obviously not, but he asked about a workaround for “it” breaking Magma. Some workarounds were offered, but by far not the easiest ones, which is what I recommended.

                    Whether it will work in game or not depends to the game engine…and obviously that’s separate. But plenty of things “work” in game that break Magma and don’t agree with any kind of rule, so it justifies having the override function.

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