[released] Dusty Springfield – Son of a Preacher Man
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April 15, 2013 at 11:02 pm #388452
Columbo’s pondering a few guitar tweaks, but otherwise it seems pretty straightforward.
Just expert instruments so far.
All feedback appreciated:
April 16, 2013 at 10:35 pm #398485Gave it a run on vox atm (I assume harmonies are coming?), and the charting seemed great to me.
The only problem I have is that the audio is barely audible. It’s super quiet.
Bass charting seems great, too. I’d say it’s only a 5 dot, not a devil tier. I played one or two songs at the entry level of the devil head tier and this song isn’t close to the fast-fretting/endurance challenge of those songs, with the exception of a small part of the outro.
April 17, 2013 at 12:22 am #398495Gave it a run on vox atm (I assume harmonies are coming?), and the charting seemed great to me.The only problem I have is that the audio is barely audible. It’s super quiet.
Bass charting seems great, too. I’d say it’s only a 5 dot, not a devil tier. I played one or two songs at the entry level of the devil head tier and this song isn’t close to the fast-fretting/endurance challenge of those songs, with the exception of a small part of the outro.
Thanks Espher!
Yeah it’s a little slow – hadn’t played it in game much, so 5 is good for bass.
Audio level hadn’t been visited yet.
April 19, 2013 at 2:25 am #398548Pretty polished up now – all difficulties and stuff. Only missing dryvox. Give it a go!
April 19, 2013 at 3:40 pm #398559PRO Updated for all difficulties:
April 19, 2013 at 8:27 pm #398576I fixed up what I could for the pro guitar/bass charts. I tested my changes and I say they look great in-game. Noted are somewhat detailed changes I made to the charts. I used Magma to help me see what needed fixing. Pro bass was pretty solid aside from missing notes in a couple of overdrive phrases.
The final midi almost passes Magma except for one note on the pro bass track at 48.1.00. It’s a ‘0’ fretted note on the 2nd string (B in standard tuning). Apparently Magma restricts pro bass gameplay to 4-strings. If you wanted to, you could adjust the note to be played on fret 4 of the 3rd string but in this song, it might play a little awkward if you did that.
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+Removed unnecessary text events from PART REAL_GUITAR and PART REAL_BASS tracks.
Copied overdrive phrases from PART BASS to PART REAL_BASS.
Added notation of root notes for chords so RB3 will generate correct names.
Added markers for left hand position where played area of fretboard changes.
Added missing notes to overdrive sections on easy difficulties for both PART REAL_GUITAR and PART REAL_BASS.
PART REAL_GUITAR
14.1.00 Removed higher notes of the two EMaj chords to match 5-button.
15.1.00 Removed AMaj chord to match 5-button.
19.1.00 Removed lowest string (E) of AMaj chord to match previous used at measure 17.
31.1.00 (Same as 19.1.00)
34.1.00-42.1.00 Removed ghost note notation in chords to match same pattern played later in song.
38.2.00-39.4.50 Removed lowest string (E) of B7 chords to match same chord previously played.
April 19, 2013 at 8:45 pm #398579Thanks everybody! Fixed up with latest pro guitar/bass stuff:
http://www.mediafire.com/download.php?i7ctzze3vsboqek
Still missing dryvox.
June 17, 2013 at 3:28 pm #401558Updated PRO with ROOT NOTE Fix for final combine.
June 17, 2013 at 3:30 pm #401559What’s different about this updated chart, columbo? I already did make the appropriate fixes for the release.
June 20, 2013 at 5:19 pm #401789Just updated root note markers, really nothing significant. You could just leave it as is.
What’s different about this updated chart, columbo? I already did make the appropriate fixes for the release. -
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