The intricacies of porting and developing games

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  • #1067322
    napifi3052
    Participant

      Hi! I have been interested in game development for a long time and am currently trying to understand the intricacies of porting projects to different platforms. I often encounter the problem of optimizing graphics and performance, especially when a game is developed on a PC and then ported to consoles or mobile devices. I would like to know your experience: what are the main difficulties you have encountered when porting games to other platforms, how did you solve the issues of engine, resource and controller compatibility, and are there any proven approaches or tools that really simplify this process and save time without losing quality?

      #1067344
      fidiri8307
      Participant

        I myself faced the task of porting a game from PC to console and mobile platforms, and to be honest, it turned out to be both exciting and difficult. The first thing I encountered was graphics and performance optimization: the game ran perfectly on PC, but on mobile devices and consoles, some scenes slowed down. To solve this problem, I began to actively use profilers and resource analysis tools that allow you to identify bottlenecks and properly redistribute the load. The second point is the compatibility of the engine and controllers. Here, documentation and specialized plugins that integrate with the main engines and automatically adapt controls to different devices helped. Particularly useful was a visit to https://devotedstudios.com/ They describe in detail proven approaches to optimization, compatibility and porting, provide specific tools to speed up the process and reduce errors. Thanks to this, my experience became much more productive, and the quality of the game on all platforms remained at a high level.

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