[PS3] Customs not working due to multiple drums tracks
Tagged: magma, multitrack, PS3
- This topic has 68 replies, 7 voices, and was last updated 2 years, 4 months ago by LHSmarchingredcoat.
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May 6, 2019 at 6:23 am #504916
Thanks for checking @murlatok !
By the way, can someone explain to me what does the value of “Tracks” returned by the song analyzer means? This is different from the value of “Total channels” which is clearly the sum of the channels to be used by the game for each instrument (as can be seen from TrojanNemo’s excerpt above). Audio analyzer shows exactly as many audio soundwaves as the total channels, taking stereo channels into account.
Trying by intuition, I was guessing that “Tracks” refers to the actual available audio stems inside the mogg file, so that for example it was possible to have less tracks than channels. I was expecting for instance that “non-multitrack” customs might have 2 stereo tracks + 1 empty track, but as many channels as required by the available instruments + backing tracks (and possibly more), with instrument channels eventually using the empty track.
But apparently my intuition didn’t work, because I can see that some customs actually have more tracks than total channels!
May 6, 2019 at 12:20 pm #504918I’ll have to look at the source code again for that, but tracks should be number of channels in the ogg file.
May 10, 2019 at 10:16 am #505130I can confirm that the following customs from the list work on my PS3:
A Perfect Circle – The Outsider
Arctic Monkeys – Brianstorm
Black Sabbath – Children of the Grave
Bob Seger & the Silver Bullet Band – Hollywood Nights
Bruce Springsteen – Born to Run
Deep Purple – Burn
Eagles – Hotel California
Eagles – Life in the Fast Lane
Foo Fighters – No Way Back
Garbage – Only Happens when it Rains
Jimi Hendrix Experience – Purple Haze (live)
Killers – Human
KISS – Rock and Roll All NiteI’ll go down the list more and let know about other songs mentioned here.
May 10, 2019 at 10:36 am #505131I can confirm that the following customs from the list work on my PS3:
(…)
I’ll go down the list more and let know about other songs mentioned here.
Thanks a lot for checking! I will mark them off the list.
May 11, 2019 at 7:57 am #505160So i’ve playtested the rest of the customs from the list i have.
The following customs work with no issues:
Lenny Kravitz – Fly Away
Silversun Pickups – There’s no Secret This Year
Sting – Demolition Man (live)
Them Crooked Vultures – Scumbag Blues
This Lizzy – The Boys Are Back in TownThese songs go in to the loop after the final note is played (allows pausing the game and exiting to song library):
Dire Straits – Money for Nothing
Turtles – Happy Together
Same issue encountered with these:
Creedence Clearwater Revival – Commotion
Linkin Park – The MessengerTrapt – Headstrong
These customs crash mid-game with audio corrupting:
Thin Lizzy – Jailbreak
Same issue encountered with:
Linkin Park – Burning in the Skies
Linkin Park – Wretches and Kings
May 11, 2019 at 8:18 am #505161Also Chic – Good Times I believe is a broken custom for PS3, although I think I fixed it with a rerender. This was a year ago, so I might just be making stuff up. Definitely one to check though
Good Times works perfectly
May 11, 2019 at 11:53 am #505164Great job murlatok, you’ve been very helpful, huge thanks!
May 11, 2019 at 12:03 pm #505165These songs go in to the loop after the final note is played (allows pausing the game and exiting to song library):
Dire Straits – Money for Nothing
Turtles – Happy Together
Same issue encountered with these:
Creedence Clearwater Revival – Commotion
Linkin Park – The Messenger
Trapt – Headstrong
I am not sure but I think the loop ending is a separate issue, I think it also happens with single track customs.
Perhaps we should start another thread to list customs which have the “loop ending” problem ” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />
May 12, 2019 at 3:46 pm #505182Just found out that Duffy – Warwick Avenue freezes mid-game.
May 15, 2019 at 12:34 am #505222Good Times works perfectly
Yeah Good Times works perfectly because I recompiled it with a single track drum stem. This custom was the first time where this issue came up though, so that’s why I remember it.
I am actually fixing that custom up once again so wew lad.
May 23, 2019 at 10:58 am #505327http://customscreators.com/index.php?/page/index.html/_/infected-r11929
Saw the reply about this one not working after converting to PS3. Didn’t test it myself though. Guess it should be added to the list.
BTW anyone working on fixing the songs from the list or I’m asking for too much? ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
May 23, 2019 at 11:10 am #505328http://customscreators.com/index.php?/page/index.html/_/infected-r11929
Saw the reply about this one not working after converting to PS3. Didn’t test it myself though. Guess it should be added to the list.
BTW anyone working on fixing the songs from the list or I’m asking for too much? ” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />
I’ve updated the list. I also mark songs as “CONFIRMED” when we get enough people to say they don’t work for them, to make sure it’s not accidental mistakes.
At least @MrPrezident promised to look into fixing Thin Lizzy’s “Jailbreak”, and @MFX mentioned Gotye’s “Somebody that I used to know” is already under work.
By the way, have you tried to see if the C3 CON Tools option for fixing the loop ending solved the problem with Dire Straits’ “Money for Nothing” and The Turtles’ “Happy Together”? If they only loop but don’t freeze, I think we should remove them from this list, as the root cause is different.
May 23, 2019 at 1:47 pm #505329By the way, have you tried to see if the C3 CON Tools option for fixing the loop ending solved the problem with Dire Straits’ “Money for Nothing” and The Turtles’ “Happy Together”? If they only loop but don’t freeze, I think we should remove them from this list, as the root cause is different.
I tried playing with loop fixes, but it never did anything for me. Maybe i did something wrong since i believe this issue wasn’t addressed in-depth. Maybe same list should be compiled for loop-affected customs in case there’s some kind of ‘essential’ solution/fix for this. I can help with testing some of them.
June 13, 2019 at 4:38 am #505582I tried playing with loop fixes, but it never did anything for me. Maybe i did something wrong since i believe this issue wasn’t addressed in-depth. Maybe same list should be compiled for loop-affected customs in case there’s some kind of ‘essential’ solution/fix for this. I can help with testing some of them.
Just yesterday I encountered the first custom with the loop ending problem (Tears for Fears – Sowing the Seeds of Love). This song has enough seconds of padding at the end so that you can actually play all the notes, but then it would hang and not end properly: you have to drop out to go back to the songs list, and this means that your scores won’t be saved.
So I went back to C3 CON Tools and re-converted the song, this time activating the “fix loop ending” checkbox. After that, the song works perfectly (at least when playing vocal or keys, haven’t tried the others yet).
But I guess the trick doesn’t work with all songs? At least this song didn’t have the drums multitrack, but I doubt that these 2 problems affect each other.
By the way I have noticed that C3 CON Tools have a similar-sounding option in the menu, which seems to want to fix a single mogg directly. I presume it runs the same code anyway but I am not sure.
June 13, 2019 at 10:29 am #505585Just yesterday I encountered the first custom with the loop ending problem (Tears for Fears – Sowing the Seeds of Love). This song has enough seconds of padding at the end so that you can actually play all the notes, but then it would hang and not end properly: you have to drop out to go back to the songs list, and this means that your scores won’t be saved.
So I went back to C3 CON Tools and re-converted the song, this time activating the “fix loop ending” checkbox. After that, the song works perfectly (at least when playing vocal or keys, haven’t tried the others yet).
But I guess the trick doesn’t work with all songs? At least this song didn’t have the drums multitrack, but I doubt that these 2 problems affect each other.
By the way I have noticed that C3 CON Tools have a similar-sounding option in the menu, which seems to want to fix a single mogg directly. I presume it runs the same code anyway but I am not sure.
95% of the customs i play are multitrack, so they might have different problems with loops and stuff. Maybe each one is one is an independent case. Maybe also should try converting them one-by-one. For now i just removed them from my library.
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