music game i’m working on for mac – Noice

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  • #397505
    moc_os
    Participant

      ( download the alpha build on itch.io )

       

      I wanted to learn some Swift about a year ago, so I made a rock band clone to teach myself and I wanted to share some of my progress with you guys because really – no one else really cares.

       

      This is a clip of where I was 6 months ago.

       

      Noice (rubberband) Update – Rhythm Game For Mac

       

      I stopped working on it since I posted that, and just picked it up again last week and added a few features and cleaned and rewrote the code for the interface. Basically I have made the same game more than 3 different ways already to learn different approaches. I started out with a class inheritance method, then I moved on to protocols, and finally to an ECS. I reinvented the wheel too many times, but it is my way of learning from experience.

       

      this is where i am at now.

      currently I’m in the process of reworking the database architecture a bit for more flexibility.

       

       

       

      jFUxk6U.png0rYHt6i.pngKww2fwz.jpg

      #509459

      Can’t see the screenshots that you posted but the video looks nice! <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

      #509461
      moc_os
      Participant

        Can’t see the screenshots that you posted but the video looks nice! <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_smile.gif” />

         

         

        thanks. yeah, they are hosted on an amazon S3 bucket and you have to trust the certificate. it’s lame. i need a different solution

         

         

        edit: i uploaded them to imugr.

        #509470
        Hamiltron
        Participant

          Very cool. Wish I had a mac just for the library design alone.

          What instruments does it support besides drums?

          #509474
          moc_os
          Participant

            Very cool. Wish I had a mac just for the library design alone.

            What instruments does it support besides drums?

            thank you. Thats where im spending most of my time and still have ideas. and i wasnt even gonna have one originally.

             

            I have basic mechanics working for guitar, bass and keys. Havent made assets for them and just have the drum gems as placeholders with added sustain tails. I dont remember where i stopped. I think i was figuring out what happens if you release one finger while in a sustain, do you lose points? Etc. there are too many things i cant decide on. I should make a video of it, tho i think i might have broken it with the new things i added because they are all sharing the same scene atm.

            #509570
            moc_os
            Participant

              I’m thinking about adding a play history and song play count. but i’m torn on what to count as played. should the song play to completion to count as, or just to where there are no notes left for the instrument being played?

               

              or maybe a percentage of the song? if so, should there be a count for completed songs and a count for attempted songs?

              same with scoring. should there be a score if you just bail/don’t finish the song? if not skip the stats screen and go straight back to library?

               

              also, should i break down song play count per instrument? all these question are weighing on me.

               

              also for a play history, should songs be repeated or filtered out. example

               

              1 “I wanna hold your hand”

              2 “Creep”

              3 “Shake your booty”

              4 “I wanna hold your hand”

               

               

              EDIT: i added a history list last weekend. decided on titles not repeating for now. for titles to repeat i would need new data entries, which i gave it a shot but decided to keep it simple

              #509729
              Anonymous

                Wait that’s like “Frets on Fire – Megalight” version of the game, wow that was good <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_wink.gif” />

                #509743
                moc_os
                Participant

                  thanks @Caserol23

                   

                  i made a StarPower indicator. the red ring in the background will animate to indicate starpower

                   

                  wid8Rza.png

                  #509782
                  Anonymous

                    thanks @Caserol23

                     

                    i made a StarPower indicator. the red ring in the background will animate to indicate starpower

                     

                    wid8Rza.png

                    thanks but i had no MAC PC to play <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” />

                    #509784
                    Anonymous

                      I wanted to learn some Swift about a year ago, so I made a rock band clone to teach myself and I wanted to share some of my progress with you guys because really – no one else really cares.

                       

                      This is a clip of where I was 6 months ago.

                       

                      Noice (rubberband) Update – Rhythm Game For Mac

                       

                      I stopped working on it since I posted that, and just picked it up again last week and added a few features and cleaned and rewrote the code for the interface. Basically I have made the same game more than 3 different ways already to learn different approaches. I started out with a class inheritance method, then I moved on to protocols, and finally to an ECS. I reinvented the wheel too many times, but it is my way of learning from experience.

                       

                      this is where i am at now.

                      currently I’m in the process of reworking the database architecture a bit for more flexibility.

                       

                       

                       

                      jFUxk6U.png0rYHt6i.pngKww2fwz.jpg

                      oh man, i see your game development, i learn only by “9 patch images” to made a better, good performance and beautiful UI on android <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” /> pretty sad i dont have MAC PC – your game on MAC users will be happy if you continue to developing that <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

                      #509802
                      moc_os
                      Participant

                        oh man, i see your game development, i learn only by “9 patch images” to made a better, good performance and beautiful UI on android <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_frown.gif” /> pretty sad i dont have MAC PC – your game on MAC users will be happy if you continue to developing that <img decoding=” src=”/wp-content/uploads/invision_emoticons/default_SA_biggrin.gif” />

                         

                        funny enough, i’ve been a design professional for 20 years and i just learned like a week ago that Adobe Illustrator has 9 Slice Scaling which is the same as 9 patch images. i noticed it many times before, but i assumed they were for exporting images for html tables.

                         

                        hopefully i can find mac users to play it, but from the beginning i figured i might be the only audience.

                        #509803
                        Anonymous

                           

                          funny enough, i’ve been a design professional for 20 years and i just learned like a week ago that Adobe Illustrator has 9 Slice Scaling which is the same as 9 patch images. i noticed it many times before, but i assumed they were for exporting images for html tables.

                           

                          hopefully i can find mac users to play it, but from the beginning i figured i might be the only audience.

                          Yep, im still exploring for the new coding adventure hehe

                          #510323
                          moc_os
                          Participant

                            I added a download link on the first post hosted on itch. There isn’t much as far as instructions, maybe I’ll tackle that next, but for now I’m gonna stop working on it for a little while.

                            #510602
                            moc_os
                            Participant

                              here is a short video of the latest highway update in action. It doesn’t jitter like that in game, I can’t seem to get a clean recording no matter what. I even tried changing the resolution to very low and the recording was the same.

                               

                              I used a custom chart from site and included the charter in the end credit (ruck bogers 22) and a link back to the site. I hope that is okay.

                               

                              #510618
                              TrojanNemo
                              Participant

                                That is looking great. So so so much better than my attempt at making a note highway using Visual Studio a few years back. Ha. This looks legit.

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