[How-To] Playing Customs on Wii
- This topic has 3,116 replies, 7 voices, and was last updated 3 years, 3 months ago by sinecostan.
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January 6, 2021 at 6:58 pm #516059
Here’s a copy of my SZBE69.txt file:
SZBE69
Rock Band 3Hooktype: GxDraw
Fast Startup
20B39ED0 80805847
04B39ED4 00000000
E0000000 00000000
20B39EE0 80805868
04B39EE0 80805847
04B39EE4 00000000
E0000000 00000000
20B39EF0 808058D9
04B39EF0 80805847
04B39EF4 00000000
E0000000 00000000
20B39F00 92FECD00
04B39F04 00000000
E0000000 00000000January 14, 2021 at 1:55 am #516356why do heavy customs, the ones that have multitracks, continue to crash even in app format? I thought they only happened by the SD method, is it because they are encrypted?
Do you mean crashing as in, the game locks up? That could be a problem with the DTA or any of the song files, which would be loaded after loading finishes.
I’m still having issues trying to get the Fast Startup code to work on my Wii with USBLoaderGX and Ocarina. The loader successfully makes the .gct file and I’ve ensured that the spacing in the text file is correct, but it either only skips the MTV screen partially, or doesn’t skip anything at all. Here are some things I’ve tried:
– Changing the hooktype in both loader settings and game settings to every possible option
– Removing the hooktype specifier in the .txt file
– Ensuring that Ocarina is on in both the game and loader settings
– Changing cheat paths from the SD Card to the USB Loader itself
– Manually typing out the code in case a formatting error occurredCould it have something to do with the actual text format in the SZBE69.txt file? I make the text file in Notepad which has UTF-8 encoding. I’m running out of ideas on what the issue could possibly be. My game ios is 249 and loader ios is 58 if that has an impact. Thanks for any help!
I think the codes are the same for NTSC and PAL versions, but in case they aren’t, which version of the game are you running? The code file format looks all right and basic Notepad editing is fine.
There is a slightly newer code you could try though. It skips the intro video automatically as well.20b39ed0 80805847 04b39ed4 00000000 e0000000 00000000 20b39ee0 80805868 04b39ee0 80805847 04b39ee4 00000000 e0000000 00000000 20b39ef0 808058d9 04b39ef0 80805847 04b39ef4 00000000 e0000000 00000000 20b39f00 92fecd00 04b39f04 00000000 e0000000 00000000 0488c0a4 80573484
January 14, 2021 at 7:09 pm #516396Just tried out the new code – it skips the intro cinematic, but for some reason doesn’t skip anything else before it. I’m playing using an NTSC iso backup if that helps. I’m going to attempt using a different loader to see if that helps, I’ve been using USBLoaderGX.
January 31, 2021 at 7:54 am #516829AnonymousHere’s a copy of my SZBE69.txt file:
SZBE69
Rock Band 3Hooktype: GxDraw
Fast Startup
20B39ED0 80805847
04B39ED4 00000000
E0000000 00000000
20B39EE0 80805868
04B39EE0 80805847
04B39EE4 00000000
E0000000 00000000
20B39EF0 808058D9
04B39EF0 80805847
04B39EF4 00000000
E0000000 00000000
20B39F00 92FECD00
04B39F04 00000000
E0000000 00000000Odd, that’s the same one in my GitLab Snippet. Seems a bit odd that it doesn’t work as well for you. Could try a cIOS with base 56 and see what happens.
February 22, 2021 at 12:46 am #517236Anonymous@StackOverflow0x Thought I’d reach out to you here, in case you missed my post on Discord – Do you have a link to the latest RockBiink?
March 7, 2021 at 4:47 am #517599The latest RockBiink 2.0 beta is this thread.
RockBiink 2.0 (Beta 1) – A tool to help make multitrack Bink files
April 6, 2021 at 12:18 pm #518100I was wondering if there is a way to convert Wii customs into xbox 360 customs. I recently switched over to 360 and don’t see a lot of customs I use to have for the Wii available for the 360.
April 7, 2021 at 6:39 am #518104I was wondering if there is a way to convert Wii customs into xbox 360 customs. I recently switched over to 360 and don’t see a lot of customs I use to have for the Wii available for the 360.
Pretty much all customs here are for the 360, it’s when you want to use them for Wii or PS3 that they need to be converted.
- This reply was modified 3 years, 8 months ago by Shroud.
April 13, 2021 at 1:29 am #518130Does sZHE have a packing limit I’m unaware of? Anything past 090/091 freezes the game during the loading screen; I haven’t changed anything in my packing method and the songs.dta is identical in structure to the customs that work in the same generation.
April 13, 2021 at 3:30 am #518131Well, in this case, I REALLY have no idea what’s going on…basically, I’ve been using the sZHE generation to condense official Pro Upgrades with their respective songs. I take the official pro upgrade for a DLC song, inject the upgrade into the midi, and add the necessary info to the .dta in order for the game to pick it up. I’ve found that leaving the respective DLC in it’s original generation causes the upgrade to not apply, so I’m essentially making it a custom to trick the game into loading it as one. However, for some very odd reason, the songs “Fat Lip” by Sum 41, “Purple Haze” by the Jimi Hendrix Experience, and “The Stroke” by Billy Squier all freeze on the loading screen when picking the instrument/difficulty. I truly have no idea why this is, as all I’m doing is adding the Pro_Guitar/Pro_Bass parts into the midi…does anyone have any ideas? I’ve done this exact thing with nearly 50 other songs so far in the exact same way and I’ve never had any issues, they all play just fine. I even packed the upgraded Purple Haze with a different packed song in sZFE, and that packed song works while Purple Haze still freezes.
April 13, 2021 at 5:40 pm #518143God I’m dumb lol. In between packing 090/091 and 092/093, I had purchased a new laptop, and thought I installed/transferred everything correctly. It turns out I forgot to install the RBN tools for Reaper, which caused all the midis exported on my new laptop to be set at the incorrect tick rate, thus causing the freeze. All good now, I should’ve figured it was something with the midi!
September 23, 2021 at 6:24 pm #519006My guess is he’s asking because of the c3 database issues. I used to play on the Wii and have recently switched over to the 360 because of the unwieldy method of managing my library and the underwhelming performance of the game on Dolphin.
I have backups of the files I used to build my Wii library, but I didn’t keep all of the CON files for the very first batch I packed. I have probably 300-400 songs that I want to redownload from the database, but I keep getting 504 errors/timeouts. I’ve only been able to download files that are hosted on mediafire, nothing from the c3 database itself. If I could convert the wii files back to the CONs, I could avoid redownloading.
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