Can anyone break down each part of a songs.dta?

  • This topic is empty.
Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #398140
    faux90skid
    Participant

    Okay so I’m trying to make my customs on my game as organized as I can make it. But I’m also experimenting, so does anyone know about how to change the source flag on RB2 customs? I’ve seen RB2 customs be flagged as RBN, DLC, and even RB1 somehow. Does anyone know what I need to change in the songs.dta do accomplish that?

    #514054
    chaosjaye
    Member

    faux use the convert in con tools. change it to live if you want it to be flagged as a rb2 con. cons are rb3 live is rb2

    #514056
    faux90skid
    Participant

    faux use the convert in con tools. change it to live if you want it to be flagged as a rb2 con. cons are rb3 live is rb2

    That didn’t change anything. Whether it’s a LIVE or CON, it still shows the RBN logo in the song library

    #514070

    Rock Band 2 decides the origin on a few factors.

     

     

    RB1:

    (‘song_location’ 2)
    (downloaded TRUE)
    (exported TRUE)

     

    DLC:

    (downloaded TRUE)

     

    RBN:

    (‘ugc’ 1)

    #514089
    faux90skid
    Participant

    Rock Band 2 decides the origin on a few factors.

     

     

    RB1:

    (‘song_location’ 2)

    (downloaded TRUE)

    (exported TRUE)

     

    DLC:

    (downloaded TRUE)

     

    RBN:

    (‘ugc’ 1)

    This is exactly what I meant. Thanks!

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.
Back to top button